no-one has to die.
yapan SammyBloo
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no-one has to die.
no-one has to die. için Etiketler
Açıklama
Kim yaşayacak, kim ölecek seç. Kararların her şeyi değiştiriyor. TASARIM- Sammy Madafiglio. SANAT- Cindy Xu. MÜZİK- Jesse Valentine
FAQ
No-One Has To Die nedir?
No-One Has To Die, SammyBloo tarafından geliştirilen, oyuncunun seçimlerine göre dallanan hikaye ve çoklu sonlar sunan ücretsiz bir çevrimiçi görsel roman bulmaca oyunudur.
No-One Has To Die nasıl oynanır?
No-One Has To Die'da, yanan bir ofis binasında hangi karakterleri kurtarıp hangilerini feda edeceğinize karar vererek bulmacaları çözer ve hikayenin gidişatını etkilersiniz.
No-One Has To Die bir görsel roman mı yoksa bulmaca oyunu mu?
No-One Has To Die hem görsel roman hem de bulmaca oyunudur; etkileşimli hikaye öğelerini, ızgara tabanlı karar bulmacalarıyla birleştirir.
No-One Has To Die'da birden fazla son var mı?
Evet, No-One Has To Die'da verdiğiniz kararlar ve bulmaca çözümleriniz doğrultusunda değişen birden fazla son bulunur.
No-One Has To Die'ın geliştiricisi kim ve nerede oynanabilir?
No-One Has To Die, SammyBloo tarafından geliştirilmiştir ve web tarayıcılarında ücretsiz olarak oynanabilir.
Yorumlar
oongiman
Apr. 26, 2013
"no-one has to die" except the two security guards that nobody seems to care about
adamax
Jul. 13, 2013
The security codes arranged in a square grid say 'Rise from the ashes'!
VDOgamez
May. 10, 2013
In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"
Sakgeres
Jul. 25, 2014
So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)
aasninja
Oct. 04, 2013
I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.