Space Hammer 2

Space Hammer 2

yapan Qlaz
Oyunu Bildir
Loading ad...

Space Hammer 2

Puan:
3.1
Yayınlanma tarihi: August 14, 2010
Son güncelleme: January 18, 2013
Geliştirici: Qlaz

Space Hammer 2 için Etiketler

Açıklama

İstilayı engelleyebilir misin? Bu zorlu uzay nişancı oyununda dene! . Bu benim ilk oyunum, lütfen puan verin ve yorum yapın! Her türlü öneriye açığım. Oyun toplamda 10 dakika sürmeli. Otomatik kayıt sistemi var, istediğin zaman devam edebilirsin. Not: . * Bazı yorumlara yanıt: Evet, oyunun adı "Space Hammer 2" çünkü ilk oyunumun başka bir versiyonu. Profilime gidip "Space Hammer (beta)" ve "Space Hammer" oynayabilirsin. Sürümler farklı ama bambaşka bir oyun diyemeyiz.

Nasıl Oynanır

Hareket için YÖN TUŞLARI veya WASD. Kalkan için BOŞLUK. Duraklatmak için P. Müzik aç/kapat için M. Ses aç/kapat için L. Izgara aç/kapat için G. Otomatik atış için Z. Otomatik atış kapalıysa ateş için CTRL. - - - - - - - - - - - - - - - - - - - - . Oyun rozetleri hak ediyorsa yüksek puan verin. ;)

Geliştirici Güncellemeleri

Aug 14, 2010 11:02am

New features:
- achievements (can’t be done in trivial mode)
- working highscore board (Well, I hope it will work – need 50 submits to show up.)
- new ship images for every upgrade
- some new sounds
- bigger enemie pointers
- new option buttons (togle grid, autoshot, exit)

Edit:
Highscore bug fixed. Sorry for the inconvenience of the first players. The game was sending score without bonus points (difficulty multiplier etc). Be lenient please, it’s my first working highscore board. :P

Yorumlar

0/1000
ammar18 avatar

ammar18

Sep. 04, 2010

15
3

good game.it gets better and better!
if you make a Space Hammer 3 you should custom you ship from the outside or maybe put more upgrades like lightning bolt
but overall the games good
Keep it up!

NinjaOfWar avatar

NinjaOfWar

Aug. 15, 2010

12
3

Very nice. I would have liked a more complex upgrade system, with rockets or other things. But overall very nice.

Cirdua avatar

Cirdua

Aug. 15, 2010

19
6

*facepalm*I didn't realize I could go up/down as well as 'till the bossfight... *double facepalm* I could've killed the enemies that had gotten past me... *deskface* I could have gotten them upgrade points as well!

Avengur avatar

Avengur

Aug. 15, 2010

18
7

To start, props on your first game.
I like:
The scrolling, it made the game seem more open
The fast pace, took me a second to figure things out, but it never let up
The fact that it got to the point that I died, even on Normal

There's some polishing that could always be done, but as far as fitting into the category of scrolling space shooters, this was pretty alright. I don't know if this incarnation is a possible building block for a -great- game, but it's a good foot in the door for a new creator. I salute an enabler of my procrastination and thank you for your time.

dimblenut avatar

dimblenut

Aug. 14, 2010

24
11

Here's my advice:

Its too easy. People don't like winning as much if there's no chance of losing, making bullets hurt more (but making them easier to dodge to keep it balanced) and applying a maximum health limit would make it easier to die, then if you made a continue system where very little (or nothing) was lost upon death, the player could have the thrill of finally beating a hard part, without having the feeling of spending 30 minutes getting upgrades just to lose them all, it's a win win.

TL;DR: Make it harder with a continue system and you'll have a great game.