Return to Tolagal
yapan Mattahj
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Return to Tolagal
Return to Tolagal için Etiketler
Açıklama
Web tarayıcında hızlı tempolu, sıra tabanlı bir roguelike. İsimsiz bir kahramanı oynuyor ve Tolagal zindanına dalıp içindeki tüm kötülüğü yok etmeye kararlısın! Kredi:. - Programlama: mattahj. - Düşman yol bulma: http://www.pointofimpactjs.com/plugins/view/19/a-for-entities. - Sprite renk tonu: https://github.com/deakster/impact-imageblender. - Döşeme seti & sprite'lar: http://oryxdesignlab.com/sprites/16-bit-fantasy-sprite-set. - Arayüz sanatı: http://opengameart.org/content/golden-ui. - Ses efektleri: http://opengameart.org/content/rpg-sound-pack
Nasıl Oynanır
Hareket etmek ve saldırmak için dokun veya ok tuşlarını kullan. Eşyalarını hızlıca aktifleştirmek için sayı tuşlarını (1, 2, 3) kullanabilirsin. Sıra bitirmek için boşluk tuşuna bas. Oyun penceresi odağını kaybederse ve klavye çalışmazsa, sağ tıklayıp tekrar oyun penceresine tıkla.
Geliştirici Güncellemeleri
Hi guys!
The Depths of Tolagal, the sequel to Return to Tolagal is out now! I think it is a big improvement and I hope you try it out :)
Get it here: http://www.the-depths-of-tolagal.com/
Cheers!
Yorumlar
Cassus
Nov. 20, 2013
Hi again! The descriptions are much more clear now, and I look forward to the weapon updates. While you're in there, could you make it possible to re-activate the shields when they have less than their max damage absorbed? It's mildly annoying to have my protect 4 shield stuck on 1 because the last enemy didn't -quite- get through it before I killed him.
Yeah, I agree. I have already written the code to let you refresh shields - it will go up the next time I do a release :)
Vladeus
Dec. 18, 2013
The recent addition of sound and further modifications to AP usage are very welcome changes that have improved game-play substantially! Kudos on the improvements and your enduring commitment to improving the game! I'm glad I withheld my rating pending changes, as I can now acknowledge your efforts with a full 5-star rating. Keep up the good work!
Thanks! That's awesome to hear :) There is still a lot more to do - Soundscape/Music, more levels, an ending, etc. I don't get a whole lot of time to work on the game but there should be an update at least once a month, so keep checking back!
Cassus
Nov. 20, 2013
It would also be nice if there was a reward of some kind for killing monsters (there's no XP and they never drop loot better than what you find lying on the ground). I bet you could double this game's rating by adding a level-up system.
Cassus
Nov. 20, 2013
Fun roguelike. It needs a better tooltip system (I had no idea what "power" meant until I read the comments), and it would be nice if there were pros and cons to each weapon type (as it stands, a warhammer is just -better- that a battleaxe, hands down).
Agree :) The next feature I want to add is different kinds of special attacks for different weapon types e.g. stun for the warhammer, bleed DoT for the battle axe, etc
CharmDragon
Dec. 04, 2013
Does the game have an end? I haven't been able to get past the 5th floor...
There are three sections at the moment, each with 2 to 3 levels. Undead, Bats, Slimes (Section 1), Tough Undead, Necromancers and mages (Section 2), Orcs & Ogres (Section 3). After Christmas I'm going to add lots more sections!