Takeover
yapan IriySoft
Takeover
Takeover için Etiketler
Açıklama
Yüzyıllar boyunca Rivadis İmparatorluğu kıtada ihtişam ve görkemle hüküm sürdü. Ama şimdi nekromansırların eline geçti ve yok oluyor. Fetih zamanı geldi! Bu gerçek zamanlı strateji oyununda 3 ulustan birine liderlik et ve Rivadis için savaş.
Nasıl Oynanır
Dahili eğiticiyi takip et.
FAQ
SSS
Takeover nedir?
Takeover, IriySoft tarafından geliştirilen ve oyuncuların bir fantezi krallığı üzerinde hakimiyet kurmak için fraksiyonları yönettiği gerçek zamanlı bir strateji oyunudur.
Takeover nasıl oynanır?
Takeover'da ordularınızı yönetir, üsleri ele geçirir, kaynak toplar ve düşman kuvvetleriyle savaşarak haritada toprakları geri kazanıp görevleri tamamlarsınız.
Takeover'ın ana özellikleri nelerdir?
Takeover, gerçek zamanlı savaşlar, kendine özgü yeteneklere sahip birden fazla oynanabilir fraksiyon, yükseltilebilir birimler ve fantezi dünyasında geçen bir hikaye modu sunar.
Takeover'da ilerleme nasıl işler?
Oyuncular, seviyeleri tamamlayıp kilit noktaları ele geçirerek yükseltmelerin ve yeni birimlerin kilidini açar; bu da her görevde stratejik ilerleme sağlar.
Takeover'ı hangi platformlarda oynayabilirim?
Takeover, uyumlu web tarayıcıları üzerinden masaüstü bilgisayarlarda çevrimiçi oynanabilen tarayıcı tabanlı bir strateji oyunudur.
Geliştirici Güncellemeleri
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
Yorumlar
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.