No Demons Allowed

No Demons Allowed

yapan Bulletlike
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No Demons Allowed

Puan:
2.9
Yayınlanma tarihi: April 19, 2012
Son güncelleme: March 17, 2013
Geliştirici: Bulletlike

No Demons Allowed için Etiketler

Açıklama

Göreviniz basit. Şehri ve Kuleyi gelen İblis Sürüsünden koruyun!

Nasıl Oynanır

Küçük haritayı veya 'A' ve 'D' tuşlarını kullanarak kaydır. Silah simgelerini (sol alt) kullanarak KULE silahları inşa et ve seç. Ya da '1', '2' ve '3' tuşlarını kullan. Sağ alttaki ÖZEL simgeleriyle zor durumda özel saldırılar yap.

Geliştirici Güncellemeleri

Apr 19, 2012 11:16am

This is a Beta version that still requires some tuning, balancing and bug fixing.

Your comments and suggestions are appreciated.

The game is potentially infinite with an ‘ending’ at Sector 50.

Good Luck!

Yorumlar

0/1000
BoredMFer avatar

BoredMFer

Apr. 19, 2012

17
2

Let us use A-D or left right arrow keys, it's really annoying to scroll the minimap.

Bulletlike
Bulletlike Geliştirici

Done. Hopefully it's fast enough.

LtNBeaver avatar

LtNBeaver

Apr. 20, 2012

15
2

Nice game, mouse intensive. The large monsters are best. Music is really good. Menu's, design looks cool. Would be nice to use money for buying extra (automatic) towers to place on the map. Specials should be put under keys as well. Unfortunately I somehow played the unlimited buying money version, so at level 5 bought everything and therefore giving it a 5/5.

Bulletlike
Bulletlike Geliştirici

Great to hear your feedback. Extra towers has come up. I'll put another checkmark in that column for future updates.

VideoJames avatar

VideoJames

Apr. 19, 2012

13
3

Bind your weapons to numbers, give your enemies slightly more contrast to the background, and I'd give it 5/5

Bulletlike
Bulletlike Geliştirici

Added numbers 1-3 for the build/select weapon buttons. Thanks for the feedback.

Silverbolt21 avatar

Silverbolt21

Apr. 23, 2012

2
0

Loving the music (though it is a little repetitive), loving the concept. I do however get kind of frustrated with the controls. Having to first raise the tower for the weapon I want to use, and then having it be autofire on a specific location just feels really clumsy to me. For me personally, I would want to consider either automatic-targeting for the rocket and chaff, similar to the laser, or just switch out entirely. I mean, making it THE weapon when I select it, as opposed to being set to autofire on a specific spot. That all might need some rebalancing vis-a-vis the health, speed and armor of the demons. Just my take on it all. I'm a big fan of tower defense, and this game definitely shows promise.

CodingJar avatar

CodingJar

Apr. 19, 2012

9
3

Pretty sweet. Love that heavy metal guitar.