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Aug. 24, 2012
Very nice game. You have fleshed out your idea pretty well. The collider of the spikes seems a little bit too big thought which makes the "inverse gravity and spikes" part at the end pretty tough. Neverless I enjoyed playing your game very much.
May. 15, 2012
Game runs slow. Nothing unusuall, restarting browser will fix this. *restarts browser* Wait a second. This was like free bullet time mode. Good game by the way.
May. 02, 2012
There are 2 new levels (+ an easy version for one of them) available here: http://ShareText.org/DW2T . This site also includes my older levels. Have fun.
Apr. 30, 2012
Thanks for the hint about sharetext.org. I posted my data string there. The url is: http://ShareText.org/DV62 . If people like it, I might make more.
Geliştiriciden Yanıt
Man, this was so awesome! I think I would have never thought that something like this would work in Wunderworld! :-))) Really great idea and design! Too bad the lights I implemented don't work good enough for such big levels (they flip on and off all the time), perhaps I can do something about it ... hmm ...
Apr. 29, 2012
This seems like one of those ludum dare games, which start with a good idea after the 48 hours and evolve to an absolutely grat game in the following months. A few suggestions: Add more content like different enemys and weapons. Include doors and keys: Either colored doors ( collecting red key opens all red doors) or the classic "openseverydoorbutmagicallyvanishesafteroneuse"-key. For the editor: I'd like a few more creation tools like an undo button and an option to fill blocks in a rectangle at once. You also should work over the save feature again. It seems to have a few bugs (I couldn't load a level i created properly). Your game has a lot of potential 5/5 from me. p.s. I look forward to the level shareing system.
Thank you for your extensive comment!
Apr. 25, 2012
*thinking*...*arranging items*... Yay solution works but only 1 bag and 2 doors left. *start over from sratch*...*arranging items in a totally different manner* ... Solution works. 2 bags 1 door left. FUUUUUUUUUUUUU
Apr. 12, 2012
WaterGirl can't jump while FireBoy walks right. This bug makes it ridiculously hard to get an A on some levels.
Mar. 23, 2012
There are a couple of gliches in the game: The number indicating tech points grows every time it changes. The groth accumulates over all battles until it is so big you can't click the tiles anymore an thus have to restart the page. Also the final battle sometimes causes the game to freeze also forcing the player to restart the page. And a button to forfeit a battle would be nice.
Jan. 15, 2012
@Sweepy: simply click the numer next to the material you want to trade in. Now just type the amount, you want to exchange.
Jan. 12, 2012
I got a dumb intelligent war horse. Wait what???
Nov. 25, 2011
How and more important why does he get his car back to the place where he started every day?
Oct. 05, 2011
@DarkDude22: You can dismiss your character by pressing Q.
Sep. 16, 2011
I don't mind people browsing my shop without buying stuff. But why can't they stay out of my workshops? If something happens my insurance won't cover it.
Sep. 14, 2011
Its a bit funny, that you can (theoretically) win the hard badge without winning once.
Aug. 25, 2011
Its possible to win the hard badge by simply jumping as hard as you can as soon as you hit the wall. Your vertical momentum will increase every time and you need to touch the wall less often. Needs a bit of luck and a couple of trys though.
Jul. 21, 2011
How about adding a highscore for fewest waves needed?
Jul. 11, 2011
The game needs an updade since the sudan has split.
Jun. 16, 2011
Awesome game. If you are planing on a sequel here is one suggestion: You could give the bosses different kinds of fields, in which you move slower or can't fire you weapons.
Jun. 15, 2011
0.5% interest each day. That is more than 500% per year! What kind of people does this old wizard deal with?
Jun. 10, 2011
Always make z=y for qwertz users.
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