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Aug. 23, 2011
Oh, and my best time is 229.8. 180 seconds is very doable, but you'll probably want to max out the upgrades first. The two 400 point upgrades make reaching 180 seconds much easier.
I have all the achievements, save the "play 25 times" one--so now I have to kill myself (in game, of course) again and again and again (and again and again and again) to get the last darn achievement.
Jul. 27, 2011
I won the game...now what in the heck was I doing other than spamming fireballs and whatever other attacks I had mana for?
Jul. 03, 2011
A luck-based game that requires high precision movements but provides floaty controls. You need power-ups to survive with a large bubble, yet the game can hand out power-downs instead. The whole package is a big "F you!" to the player. Whoever is in charge of badge-of-the-day: stop pouring crack on your breakfast cereal.
Jun. 14, 2011
The people AI is inconsistent and apparently unpredictable. -100/5
Jun. 13, 2011
Good game. Having enemy bullets be a different color would be greatly appreciated!
Jun. 12, 2011
Very nice game. However...Achievement that needs to be done in 8 throws + have to reload to restart = GRR!
May. 06, 2011
No time to think, takes too much time to transmute the tiles you want. Lovely idea, execution falls very, very short.
Dec. 25, 2010
asd...k?...l? If you're not going to let us configure the keys, at least pick reasonable ones.
Dec. 17, 2010
I can't see why anyone would like this game. It's confusing, tedious, and grindy.
Nov. 22, 2010
Survival was a cake walk. Restarted after I realized that I didn't have Eye Blocks to see invisible foes, retried and stomped the game into submission. I used 2 Eyes, 1 Gas at the entrance and four columns made of those plus Worm, Sticky and Perfume blocks. The demons didn't have a chance.
Nov. 11, 2010
Just when I thought the bad badge challenges were all over...a brand new stinker. Hate the cupcakes, hate the challenge, hate this shallow game.
Sep. 17, 2010
This is a mediocre-at-best game with an awful split-screen gimmick. Having to check two screens for spikes is not fun at all. Got the card, voted 1/5.
Jul. 16, 2010
Three levels cleared and I'm already bored to tears.
Apr. 29, 2010
Interesting idea but it's 2010 and this game won't let you skip levels. At all. Boo, I say, boo.
Apr. 16, 2010
Dear MonkeyWantBanana, PlayersWantAffordablePowerups. Getting enough points to collect them in this version takes WAY too long. kthxbai.
Jan. 27, 2010
I officially take back most of my earlier comments on loading times. The last patch greatly reduces them. (There's still loading times, but they're quite tolerable now.)
Jan. 18, 2010
I'm liking this game more and more. Loading times are still a pain.
Jan. 14, 2010
Re: Lugalid I've gotten to many of those missions and really haven't had that much of a problem. Careful searching and using the auto-map has worked well for me so far. I do wish that there weren't quite so many missions that re-use territory, and I don't think this game will be successful until there's a large reduction in the long/frequent loading screens department.
Jan. 10, 2010
Trying to get into this game, but the loading screens aren't helping any. And there's so many of them!
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