Jbert

Jbert

โดย section25
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Jbert

คะแนน:
2.4
เปิดตัว: July 24, 2008
อัปเดตล่าสุด: July 24, 2008
ผู้พัฒนา: section25

แท็กสำหรับ Jbert

รายละเอียด

Jbert is a new and improved version of Qbert. No longer confined to the pyramid platform, JBert opens up the playing field to many different and challenging configurations. Also, the odds are more even since Jbert now has the ability to shoot bullets from his snout. Removing the clumsy keyboard controller, you now navigate with the mouse which makes for much more compelling game play.

วิธีเล่น

Use the mouse to highlight adjacent squares and then click to jump to them.

ความคิดเห็น

0/1000
tiger33511 avatar

tiger33511

Aug. 14, 2008

0
0

its not that bad people ive played q bert before and if i compare this to q bert its really no diffrent (if not better) than the original q bert on the origional the controls suck, this game all you have to do is point and click!!! its cool

section25 avatar

section25

Aug. 14, 2008

0
0

My name starts with a J. Since it is my version, I thought I would brand it with my initial.

gamehazard avatar

gamehazard

Aug. 13, 2008

0
0

adds a few twists to Q*Bert, not bad though. why Jbert though? why not Ibert or Zbert?

Deomas avatar

Deomas

Jul. 24, 2008

0
0

I agree that the original Q*Bert was better, but I like seeing old classics again as a flash game. It's a good idea to add special improvements, but for the nostalgic feeling it would be better if the player were able to switch all specials off.

stern_keefer avatar

stern_keefer

Jul. 24, 2008

0
0

(cont'd)
The whole point of the discs was to escape and clear the board of enemies. Here they just bring you to the top? Well if the green goblin is bouncing around up there, guess what? You die. Discs: Not better.

Firing is useless 50% of the time because you're facing into the walls. Even when you're not, I figure it's of limited usefulness. At the best, impractical. An improvement? Not a very useful one, so I'll call this one "meh".

Maybe the game gets better after the basic pyramid levels, but right now I don't really feel like trying to find out.

Hopefully you take my criticism constructively; I do generally try and want to get people to make better games.

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