Robo Arena: Tactics

Robo Arena: Tactics

โดย nmaligec
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Robo Arena: Tactics

คะแนน:
2.3
เปิดตัว: February 16, 2011
อัปเดตล่าสุด: June 23, 2012
ผู้พัฒนา: nmaligec

แท็กสำหรับ Robo Arena: Tactics

รายละเอียด

Control a team of battle ready robots and take on other teams as you battle your way to the top in this turn based tactical arena game.

My goal was to do a version of Fallout Tactics or Final Fantasy Tactics (for those who are more familiar with that game).

I will continue to work on this and turn it into an actual game with: proper graphics, sounds, enemy ai, more tactical combat, character level ups, equipment, and a story.

วิธีเล่น

Arrows and WASD: Move the camera.

Mouse Scroll or PageUp and PageDown: Zoom in and out.

Hold Right Mouse button and move the mouse to rotate the view.

Mouse over the placeholder graphics for the robots to see their stats.

Click on a Robo you control to select it and give it orders. Once selected, click on an empty square in range (green squares) to move there (cost 1AP) or click on an enemy in range (red squares) to attack (cost varies). You can keep giving a Robo orders until it runs out of AP. Click on the end turn button to start the next round and replenish all your Robos' AP.

อัปเดตจากผู้พัฒนา

Feb 16, 2011 10:23pm

Update :Aug 19 2011

Got the move area highlighting to work properly so now movement and combat have been activated.

Also added a match setup screen so you can customize your team.

Still missing opponent AI which is now next on my list.

ความคิดเห็น

0/1000
DainTrinity avatar

DainTrinity

Feb. 16, 2011

2
0

Should've just skipped the contest and made an excellent game; the hardest hit is the first time you upload it.

Tusoalsob avatar

Tusoalsob

Feb. 17, 2011

1
0

ok for sveing a space in the event .... ok to upload it.

But you shoud upload the game ones more when it's finished because most people won't stik so long in watshing the game till it's developing.

The idea is good but at moment i can't say annything about gameplay ^^ or grafik ^^ i think the spaces where you move on will need a bit better look too.

By Stratagy games axpecaly when they are turn based the havyest Compoment is the balancing of the units and the enemys. So i think first getting the grafiks to work then the game is a bit difficult Aproach. But i hope the best for you and that you get the game to work in a short Time.

nmaligec avatar

nmaligec

Feb. 17, 2011

0
0

DainTrinity: I agree, but after working so hard on it I felt like I had nothing to loose and a chance of winning no matter how small is still better than zero.

Tusoalsob: thanks for the level headed comment. I was expecting to get totally flamed for my crappy submission. I hope that pretty soon I will get the rest of the game play done and that I will not disappoint you with the end result. Game balance will become a major focus for me once I get the rest of the code and graphics done.

Rebel86: Unity makes adding alternate controls really easy. It was a since to make page up and down zoom as well. I hope you like the sensitivity values I assigned to all the keys. I really should have thought of the mouse wheel scrolling problem... Anyway thanks for the encouragement.

Rebel86 avatar

Rebel86

Feb. 17, 2011

0
0

Good luck, mate.
Btw, can you make the zoom in/out control something else?
On my computer, scrolling just scrolls the page, not the game.