Blu's Revenge [BETA][WIP]

Blu's Revenge [BETA][WIP]

โดย monsterjamp
รายงานบั๊ก
รายงานเกม
Loading ad...

Blu's Revenge [BETA][WIP]

คะแนน:
2.4
เปิดตัว: November 12, 2012
อัปเดตล่าสุด: November 26, 2012
ผู้พัฒนา: monsterjamp

แท็กสำหรับ Blu's Revenge [BETA][WIP]

รายละเอียด

PLEASE READ
-This is a beta so don’t expect much. The details are classified until I have further progression in the game. (This is an open BETA)
-Currently the game looks like a “Fly the Copter” rip off. When the game is finished it will have a completely unique theme.
-Many things are to be updated. Graphics are last on my list.
Updated On Sundays Only
I only update on Sundays now so if you want to see an update check on Sundays.

Edit: Inactive Until Further Notice

วิธีเล่น

Just Hold the Mouse to go up.

อัปเดตจากผู้พัฒนา

Feb 4, 2014 9:34am

I think I should unpublish this game.
My plan is to republish this game with more game mechanics and get some feedback.
Also when I republish, the game will be on Unity not Stencyl.

A graphics update is not likely to happen until a long time.
SFX/BGM might not be that far away but the theme of the game might change…

ความคิดเห็น

0/1000
nuzoli avatar

nuzoli

May. 24, 2013

2
0

It's alright. I know it's a beta/WIP, but here are some things I believe you should improve upon. The game seems to be a helicopter clone, but the blocks moving at different speeds is a bit interesting, and I felt like I had to think about my future movements, so that's a nice touch. One issue is that due to the increasing amount of obstacles, you get forced into a tiny spot, and death is inevitable. It would be nice if instead of random blocks, you tried creating the levels beforehand? It would be interesting, causing the player to build memory and planning of the levels while playing. Anyways, it looks polished, but it feels bland and lacking in gameplay differentiations, making it rather tedious than fun. Try adding some upgrades or something. Nice work, given it's just a test.

monsterjamp
monsterjamp นักพัฒนา

Thanks, I just finished porting this game onto Unity. I'm a big fan of RPG elements so expect upgrades. I also plan on having a story line. Only "Survival Mode" will have random block spawning, if I get my "fixed spawn" script to work. I might be able to finish this game by August, but expect no updated version to released publicly. I also plan on adding online save (using my website). Look at my (temporary) site for further news.

irishmarine999 avatar

irishmarine999

Nov. 14, 2012

1
0

to continue my earlier comment i think it might have to do with the smaller blocks because they are free moving and therefore push the larger blocks backwards which eventually makes a wall

monsterjamp
monsterjamp นักพัฒนา

Oh, sorry about that. I have an update waiting to be uploaded. I don't know if it will fix the issue but the small blocks are more spread out and the ceiling/floor can now kill you.

irishmarine999 avatar

irishmarine999

Nov. 13, 2012

1
0

alright i know this is a beta but you should work on the size of the squares and/or ball along with the speed of the ball when you click the mouse but besides that its kinda nice reminds me of cubefield i think once its done it could be a very nice game

monsterjamp
monsterjamp นักพัฒนา

Thanks. I was thinking the same. So check daily for updates.

irishmarine999 avatar

irishmarine999

Nov. 14, 2012

1
0

i like the timer upgrade but for soe reason when im playin around 35-45s i end up with almost a complete wall of the blocks that is impassible

travisofarabia avatar

travisofarabia

Nov. 13, 2012

1
0

This reminds me of the helicopter game I played like ten years ago haha.