Helichopter

Helichopter

โดย VomitingTower
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Helichopter

คะแนน:
2.9
เปิดตัว: February 16, 2011
อัปเดตล่าสุด: February 22, 2011
ผู้พัฒนา: VomitingTower

แท็กสำหรับ Helichopter

รายละเอียด

Helichopter คือเกมสุดมันส์ที่คุณจะได้บิน ระเบิด อัปเกรด สร้างป้อมปืน และช่วยเหลือพลเรือน เป้าหมายคือกำจัดศัตรูทั้งหมดและโค่นบอสใหญ่ แสดงให้เห็นว่าคุณสร้างเกมสนุก ๆ ด้วย Unity ได้จริงและทำได้รวดเร็ว!

วิธีเล่น

WSAD เพื่อบิน คลิกซ้ายยิงปืนกล คลิกขวายิงมิสไซล์ติดตามศัตรูที่ใกล้เคียงกับเคอร์เซอร์ เมาส์กลางหรือปุ่มหัวแม่มือเพื่อทิ้งระเบิด (เสียเงิน $250) Space เพื่อวางป้อมปืนหลังจากซื้อแล้ว Q และ E หมุนป้อมปืนใหญ่ คลิกที่ไอคอนเพื่อเปิดโหมดยิงอัตโนมัติ เมื่อตายจะเสีย $250 เพื่อเกิดใหม่ 1, 2, 3, 4 ซื้อป้อมปืนด่วน Shift ซ้าย เปิดลำแสงดูดของ Pickup Beam ดูคำแนะนำเพิ่มเติมในเกม

อัปเดตจากผู้พัฒนา

Feb 16, 2011 2:47am

Build #4

  • Added Features***
    - Left Shift – Pickup Beam – lets you pick up your turrets and re place them around the map. Turrets that are picked up will update their upgrades.
    - Turret Limit – Now you can only have 25 turrets active at once.
    - Tank Crushing Damage – Now when tanks drive over your turrets they damage them as well.
    - GUI Elements – Numbers on damage, and money gained from enemy units. As well as a turret death indicator.
  • Fixes and Balancing *
    -Ground collision tweaked
    -More upgrades double in price when bought now
    -Bombs tweaked, more damage, cost $250
    -Boss Tank Tweaked
    -Advanced flight tweaked
    -Various other tweaks.

One more build to come. It’ll probably be done on Tuesday night.

Build #3

  • added features *
    -Bombs. Use your middle mouse
    -Helicopter blades now do damage to whatever they hit.
    -Options menu

ความคิดเห็น

0/1000
clasher235 avatar

clasher235

Feb. 22, 2011

9
0

Love this update, and it saddens me that we only get one more. All in all, this is a great game, and I have come back many times to replay it. Here are a few things I would like to see in the next update: 1) Flying enemies- possibly deployed at airfields or flying in from afar. 2) Civillian uses. I know that rescueing a civillian increases income, but money is never really a problem, so it would be nice to be able to assign them to do other things such as repair the base, build robot allies, etc. 3) Turret selling. Sometimes I just want one of my turrets gone because it is essentially useless in this situation or I want to replace it with another one. 4) Structures. I'd like the ability to have a more substantial and permanent "Hold the Line" tactic. Perhaps allowing the construction of bases would add another layer of depth to the game. .

clasher235 avatar

clasher235

Feb. 22, 2011

7
0

Ah, sorry for the third comment in such a short time, but I just discovered another problem. Sometimes the large amounts of explosions and bullets on screen cause the game to crash. You may want to consider adding some graphics options. Another idea would be small/medium/large battlefields along with difficulty settings. The large battlefield would have many enemy bases, but you'd receive a massive base with heavy defenses , a high starting income, 3 different "sections", and a bigger turret limit. The medium battlefield would be what we have now, with 2 sections. The smaller battlefield would have very few enemy bases and only one section, but the base would be very small and weak, and the income would be low.

VomitingTower avatar

VomitingTower

Feb. 22, 2011

6
0

Thanks for the comments clasher! While the next update will be the last one for this game, I'm probably going to do another Helichopter game or two... They'll be similar but the game play/progression/levels will be actually planned out. I'll also have more than 5 days to do all of the art and get it working in game :p. I have previously thought about a lot of the issues you mentioned and it just came down to time in the end. Originally I did want to make enemy jets and helicopters, they'll be in future games. I also wanted to make a healing turret, a barricade, an anti missile laser turret and a AA/flak turret. I thought about selling turrets, but now that you can move them I didn't really feel like it was really needed. Maybe I'll look into putting that in quick.

sqeeb avatar

sqeeb

Feb. 22, 2011

6
0

awesome update, mowin' down peasants is 10 times more satisfying

clasher235 avatar

clasher235

Feb. 22, 2011

8
1

The 1,000 character limit forced me to devide my comment into 2 seperate ones, sorry.

Anyways, 5) Minor graphics improvements- You don't need to texture the background, it looks a lot better flat green. Also, try to round out the terrain if you can. 6) Animation. It bothers me that the enemy troops just sort of hover forward. 7) Civilian bugfix. I don't know if this has already been done, but the civilians sometimes jump out sideways and fail to find the base. 8) Rotation. Make the enemy troops and tanks rotate over the terrain realistically