Stolen Tea
โดย Skyxeo
Stolen Tea
แท็กสำหรับ Stolen Tea
รายละเอียด
This is the first game I have ever created.
Everything was done through Stencyl and by myself for the first class project, borrowing a couple behaviour scripts from Stencylforge as a base to work with.
Initial test was carried out and now we have a later version, based on the suggestions made.
วิธีเล่น
A and D to move and drop down.
Let them go or push them together to stop falling through platforms.
Space to reset level.
1, 2, 3 chooses difficulty when prompted.
Esc whilst in play to change difficulty.
อัปเดตจากผู้พัฒนา
Kongregate API fully functioning and implemented!
I’ll set up some initial Highscores to test it out, but it should be working as intended now.
ความคิดเห็น
dj_gotenks
Oct. 25, 2013
I like the game its really cool! :D
That's great! Thanks for the comment!
sameden
Oct. 24, 2013
Like the idea behind the game but i think the game is broken or something, the level after the practice doesn't seem to have any platforms to stand on. By just moving you fall out of the level and fail.
I'll take a look into it thanks :D The whole premise is not moving to make the platforms solid, everything was seemingly working as intended (kind of ._.), I've made a newer version, tweaked a few numbers here and there, hopefully that should not be happening. If anyone else runs into a seemingly endless level, please press 'space' to reload for now.
XSweetsX
Oct. 26, 2013
Fun first game! Just need to improve on the font and the location of the wording so it looks a bit less awkward when reading the instructions.
You know the rest of this comment.
I shall get on it in the morning :o
LowFlunky
Oct. 26, 2013
Great first game. The text is slightly awkward to read due to the way it is indented so tidying this up would help and a timer before you start would be handy as your kinda thrown into the game straight away.
Thanks, formatting the text is definitely the next goal, I will work on the awkward phrasing too. Might change up the way the tutorial works too, seems a bit boring, bam, wall of text. Seems to be a top priority now, getting that from a few people. I think I'll add more into the transition time for each of the level changes in that case, I wanted to keep the instantaneous action feel, but no harm in giving more time between choosing a difficulty and actually playing.
sonicfan0
Nov. 18, 2013
using google chrome, the left movement key is either unresponsive sometimes, or too responsive, also easy mode should be impossible with the amount of reaction timing you need, medium is the easiest mode it's a nice gradual pace you can stop any time and impossible should be medium as it's a little less hard than the current easy. at least i found it this way, you know the rest of my suggestions.