The Game That Kong Built
por xyroclast
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The Game That Kong Built
Tags para The Game That Kong Built
Descrição
“Então, onde está o jogo?”, você pergunta. Bem, meu amigo, neste momento, ele está nos corações e mentes dos cidadãos do Kongregate. “E o que fazemos?”, você pergunta. Este jogo será criado ao vivo, baseado nas sugestões que VOCÊ postar nos comentários. Vou abrir mão de muito sono e trabalhar duro para implementar as ideias e mudanças que VOCÊ quiser, o mais rápido possível. Quer um búfalo voador ou uma tigela de formigas? Diga nos comentários. Viu uma ideia legal em outro comentário? Dá um +1. Vou fazer o possível para implementar tudo que eu ver nos comentários mais votados (dentro do razoável). Que comecem os jogos!"
Como jogar
Comente o que você gostaria de ver adicionado ao jogo, e eu vou adicionar (dentro do possível). Comentários mais votados geralmente têm prioridade!
Atualizações do desenvolvedor
Updates now appear in-game, on the title screen!
Comentários
lcenine
Oct. 06, 2011
There should be a little shop to buy things. The shop should be owned by a monkey with an eye patch.
I'm thinking this could easily be combined with the banana stand idea... Stay tuned!
Duke_Of_Vandals
Oct. 06, 2011
Okay, you need a character. And you need to be able to move in space, you need, at the very least, to give players some agency if you want them to care about this project.
Now, 2d will be easiest here, so do we want an overhead view or do we want a side-view platformer type? Personally, I think a platformer could be an interesting venue for RPG style, (seeing as someone else wanted stat increases and progression, which I support).
So, at least for now, platformer side-view, and an introductory stage so that people can jump around and do stupid shit.
Maybe we need a character select screen as well, somewhere people can design their characters to an extent?
Wish partially granted (in a very rudimentary way). Character: Check. Movement, Check. 2D, Check. Side-View, Check. Platformer, Check. Introductory stage: So far, it tells you what the controls are. Half-check. Jump around: Check. Do stupid shit: Not yet, but it's coming. Character-select: Still thinking about that one.
Serpentrose
Oct. 07, 2011
Weapon suggestions: Paper airplane, sword, knife, crossbow (that fires crosses) and tennis balls.
That's the second request for paper airplane... I'm starting to think there's some demand for this...
AwateaDawn
Oct. 06, 2011
Proper development system with stat points and skill progression.
Panda413
Oct. 06, 2011
I think you need to provide a more defined starting point. Like, what genre of game you want to make. We can give you all the specifics.. but if someone is telling you what to include in their idea puzzle game, someone else RTS, someone else side-scrolling shooter, someone else Tower Defense, someone else Music, you can't do anything.
That said, I think you should do you best to parody the top games on kongregate. Once you come up with a genre, I will come back and try to provide some specific instructions.
By the way, not sure if you are aware of the 14 day RPG (http://www.bigblockgames.com/games/coffeehero/challenge/) .. but they did something similar.. they had a general concept.. but let the community pick a lot of items and skills and things to be added to the game.
I agree, this is one of my obstacles right now. I was sort of hoping a "genre choice" would float to the top, but it hasn't really happened, so I'm going to go with a sort of action/adventure/RPG and see how many of the features I can work in without causing sense to be lost. Tonight's project is to push through until I've got an actual "player moving around on the screen" sort of thing. Thank you for the input / link