Medieval
por squirrelfm
Medieval
Tags para Medieval
Descrição
ATUALIZAÇÃO 26/10/2011:. 1. Corrigido o famoso problema da "Fazenda de Porcos". 2. Adicionados 3 níveis de dificuldade (agora Normal é o padrão, o jogo está mais fácil do que antes). 3. Outras pequenas mudanças. Pode levar cerca de 24 horas para atualizar o arquivo do jogo. ---------------. Use o mouse para controlar as unidades, setas para rolar a tela. O jogo é muito parecido com w3, então não precisa avisar. Novos tipos de torres são adicionados em missões posteriores. As missões são bem difíceis, eu sei... mas dá para passar com a escolha e posicionamento corretos das torres. Inicialmente era para criar um jogo parecido com DotA, por isso os controles. Talvez seja a próxima versão. Divirta-se! :)
Como jogar
Mouse para controlar as unidades, setas para rolar a tela
Comentários
Dalton
Nov. 20, 2011
After playing this game for a bit, I have come to a conclusion. And that is: this game has very many great aspects about it, aside from it being more or less unattractive, the game actually pulls you to play more. Personally I think that is what should be done more often in most tower defense games. You see a lot of cutesy graphics or realistic graphics and you think "Oh that looks awesome" but when you play it you're like "This game sucks wieners". This game very damn hard to play, but it's fun. There is a diamond somewhere amongst all this excrement, all you need to do is polish it.
Veliq
Nov. 20, 2011
I must agree with Dalton's comments overall here. Using the spells from the turrets is difficult and a bit frustrating as they're currently designed, especially on a laptop. I need to be able to create shortcuts to selecting units, whether that's my builder or specific turrets with spells currently. There need to be hotkeys for using skills. Such as building arrow turrets and casting earthquakes. I've yet to see the need for building a second wisp, as turrets don't seem to be damaged, maybe I just haven't come across the right enemies yet. 3/5, with a bit more ease in the user interface easily 4/5 if not 5 outright.
qwasek
Nov. 21, 2011
So uhm... why does my tower of blades upgrade into pig farm?
Dalton
Nov. 20, 2011
Some advice: figure out how to change the skills around so that when you want to cast a towers skill, you aren't clicking that tower, then clicking the skill, then clicking where you want to cast it. Maybe make it so when you click the skill it is casted around the tower. For example, earth quake. I don't even see that it makes a difference right now. More advice: The towers have a problem of sticking to ONE enemy, even if that enemy goes out of range the tower will continue to shoot it.... This is basically retarded... Basically. The tower should have a range in which it attacks targets, and once the target goes out of that range, it chooses a new one. Thereby putting into action a method where enemies gradually lose hp as they go down the trail where all your towers are placed. If you make the range too big the towers will just attack the front group of enemies continuously, leaving the back group and all the other groups with full HP. This is not good.
Dalton
Nov. 20, 2011
More ADVICEE!!!!!!: the amount of gold dropped by each monster isn't enough. A lot of the time I found myself only able to purchase new, weaker towers, rather than upgrade my already existing weak towers due to the increase in number of enemies and increase in their power as well. I tried waiting for enough money to upgrade, but I just end up losing the level early. I tried just maximizing all the weak towers to a point where I had like 40 of them just lined up, and none where upgraded. That just puts off your defeat til the later rounds. All in all you could definitely make this game so much better, and easier... cough... and I'm sure it won't be a problem. I look forward to playing this game in the future, after some must needed changes/updates/whatever the hell you guys do to games.
PS. sorry for the 3 posts. I just wanted to make sure I got all my ideas down.
Hey, thanks for feedback, agreed almost on all point. I've actually figured some of this out already) But it was too late. Well will try to do what I can.