Robotegy Sandbox

Robotegy Sandbox

por relevance4
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Robotegy Sandbox

Avaliação:
3.0
Lançamento: May 05, 2012
Última atualização: May 05, 2012
Desenvolvedor: relevance4

Tags para Robotegy Sandbox

Descrição

Destrua seus inimigos com lasers, eletrocute-os ou frite-os com micro-ondas. Envie seus próprios robôs para lutar ou roube-os do inimigo. Proteja e melhore suas forças ou sacrifique-as em uma onda de destruição.

Como jogar

Suas ações são determinadas pelos símbolos sorteados na máquina caça-níquel. Para girar, clique no grande botão verde. Clique novamente para parar. No Robotegy, o que você tira é o que recebe! Cada símbolo corresponde a uma ação diferente.

Comentários

0/1000
EngiNOPE avatar

EngiNOPE

Dec. 14, 2014

16
0

I thought this was a Sandbox. You lied.

sirspikey avatar

sirspikey

May. 06, 2012

21
1

Love the idea of the game. Would like to see some more strategic choices to it.
I think if you make a story and add some more tactical features or come up with something to personalize/upgrade your robot; like getting bonus to hacking or better luck with the offensive rolls etc then you got a winner!

kortti avatar

kortti

May. 05, 2012

21
2

This game has potential: creative, neat looking and no disturbing glitches.
It should have in-game tooltips for different actions or more comprehensive tutorial.
Some kind of story-mode or upgrades wouldn't hurt either.

What I THINK is happening here:

Mainframe - your mainframe, duh!

Drone - decent hp, low dmg
Tank - good hp (you'd never guessed)
Droid - decent hp, decent dmg

Firewall - a shield
Hack - hack an enemy robot to fight for you
Energy tap - drain hp (not from mainframe)

Flash - (multiple) low level attacks
Laser - single powerful attack
Radio - hit all attack

Machappell avatar

Machappell

Nov. 21, 2012

5
0

if you have a kindel fire and you like this, try downloading robotek on it.

Irasfel avatar

Irasfel

May. 06, 2012

11
1

atp777: "Rolls actually aren't pure luck there is a pattern if you pay attention." That's even worse, frankly. I'd rather be at the mercy of the RNG. Pattern quasi-random games that force a pattern leaving you only 1 or 2 ways to react is not an improvement.