Silver Lining

Silver Lining

por Lysis
Reportar um bug
Marcar jogo
Loading ad...

Silver Lining

Avaliação:
3.1
Lançamento: December 05, 2009
Última atualização: December 05, 2009
Desenvolvedor: Lysis

Tags para Silver Lining

Descrição

Você tem 60 segundos para marcar o máximo de pontos possível. Ganhe pontos guiando gotas de chuva até as flores. O vento move as gotas para a esquerda ou direita, nuvens aumentam os pontos por gota. Cada item colocado custa mais pontos, então não exagere! Se estiver com dificuldade para marcar pontos, pense bem onde posiciona os itens e qual a melhor estratégia. Ver o tutorial novamente pode ajudar. É fácil fazer milhares de pontos no nível 1 quando você entende o jogo. Não é possível remover itens da área de jogo - isso faz parte da estratégia.

Como jogar

Use o mouse para selecionar itens à direita e colocá-los no campo de jogo. Lembre-se que tudo custa pontos crescentes! Sair está no menu do mouse (clique direito no PC). Selecione música/mudo na tela de título.

Atualizações do desenvolvedor

Dec 5, 2009 3:08am

New version incorporates common requests of quick restart button and free-play mode.

That’s how much I love you guys.

Comentários

0/1000
andrewthegreat90 avatar

andrewthegreat90

Dec. 12, 2009

9
0

It would be good if you could prepare first.
Also I would like more than 1 minute

Lysis avatar

Lysis

Dec. 12, 2009

4
2

(2nd comment to fit within size limitation)

I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else.
By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur.

I've also noted the other points raised, and will try to incorporate them in future games.

Juquinha avatar

Juquinha

Dec. 09, 2009

2
1

Nice game, though I agree with Smeata, there should be some time to prepare a few things before the drops started to fall. Maybe a short countdown in a sequel?

Lysis avatar

Lysis

Dec. 12, 2009

3
2

The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain.

I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though.

Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.

Galev avatar

Galev

Nov. 30, 2011

3
3

Is it even possible to collect 1000 points? Or am I this very stupid?... maybe it's only me