Compact Conflict

Compact Conflict

por krajzega
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Compact Conflict

Avaliação:
3.5
Lançamento: September 27, 2014
Última atualização: October 27, 2014
Desenvolvedor: krajzega

Tags para Compact Conflict

Descrição

Um pequeno jogo de estratégia de 13kB em HTML5, que lembra Risk com um toque religioso.

Como jogar

Clique nas regiões para mover seus exércitos (clique repetidamente para escolher quantos soldados mover). Clique nos templos para melhorá-los ou criar novos soldados. Ganhe fé para pagar controlando regiões e deixando seus soldados rezando nos templos. Para vencer, seja o jogador controlando mais regiões após o turno 12!

Atualizações do desenvolvedor

Oct 27, 2014 3:29pm

Added soldier count tooltips to make those large stacks easier to read.

Comentários

0/1000
Selva avatar

Selva

Oct. 02, 2014

9
0

Needs a way to ell how many are in a large stack.

krajzega
krajzega Desenvolvedor

Agreed. And done :).

DNLH avatar

DNLH

Sep. 30, 2014

9
0

It's a very nicely done time-eater. Two mods make two very different gameplays, in the endless one can wait out the AIs making the game very easy, but with turn limit pressure, power-hungry enemies are actually posing a challenge. I like the minimalist design and not too over-complicated upgrade system, making it a nice addition to "swarm 'em before they swarm you" genre.

mackampackam avatar

mackampackam

Jan. 31, 2017

5
0

Feature request: A button for buying all the soldiers you can afford. It would save a lot of clicking, especially in the unlimited game, and would make the game even more enjoyable. Should be easy to implement, since the cost of soldiers is an arithmetic sum.

iskokin avatar

iskokin

Mar. 17, 2018

3
0

Just discovered the game, like it a lot. It is similar to Hex Empire, but Hex Empire allows replaying the map - please add "restart this map" feature.

mackampackam avatar

mackampackam

Jan. 31, 2017

3
0

Bug report: the game lags a lot after a while. It seems to relate to how many soldiers are on the map. (Does all the soldiers redraw individually, or something like that?) A long game can get really slow.

Thank you for a wonderful game concept! I like that you need to decide between having your soldiers praying in temples or campaigning in the field.