Game.Init()
por keybol
Game.Init()
Tags para Game.Init()
Descrição
Você criou algo e isso tem sofrido por tempo demais. Tente encontrar a solução neste plataforma único. Um jogo atmosférico de plataforma que traz o duplo pulo ativado pela luz. Uma história meta sobre um programador e sua criação, com 2 finais surpreendentes. Como jogar: Teclas W,A,S,D para mover, Mouse para interagir.
Como jogar
WASD ou setas
Atualizações do desenvolvedor
- added spacebar hotkey upon beating a level
- bigger hitbox for lights
- added Kong API for highscore, star, and level
FAQ
O que é Game Init?
Game Init é um jogo idle de cliques desenvolvido pela Keybol onde você gera recursos continuamente e progride por meio da automação.
Como jogar Game Init?
Em Game Init, você começa clicando para gerar pontos e depois desbloqueia sistemas automáticos que ajudam a aumentar sua pontuação ao longo do tempo.
Quais sistemas de progressão existem em Game Init?
Game Init possui um sistema de upgrades onde você pode gastar seus recursos acumulados para melhorar suas unidades geradoras e desbloquear novos recursos.
Game Init suporta progresso offline?
Game Init suporta progresso offline, permitindo que suas unidades continuem gerando recursos mesmo quando você não está jogando ativamente.
Em quais plataformas você pode jogar Game Init?
Game Init é um jogo idle para navegador disponível online pela plataforma Kongregate.
Comentários
sokob4n
Jun. 17, 2015
game.replaceClickWithKey(WK_SPACEBAR);
//do it today! //I just did it!
BomberMan198
Jun. 17, 2015
The project is veeeeery good, but maybe the game itself is small. I mean, 26 levels, but some of them are short and story-less. I'm waiting for a sequel, where the Programmer gets better and gives life to the AI again and makes him so powerful through that it will become a Programmer itself.
Still, very nice game, I'm waiting for an eventual sequel!
thank you! i'm surprise with the reception as well, I really like the idea I came up for this. I will expand on this soon.
lolgast
Jun. 17, 2015
Very nice game. Just a few small complaints: Sometimes I jumped when I thought I touched a light, but apparently I was *just* above it, which was a bit annoying sometimes. Also, when dieing/restarting, the moving lights were reset, but the rotating spikes/razors were not, which can be quite annoying (23, I'm looking at you). Other than that, great game, story was fun (especially as a programmer).
hehe cool, you're a programmer too. I will restart the moving and rotating obstacles also
RainbowRhyme
Jun. 15, 2015
Not bad at all, Keybol! I like the idea, pretty good controls and just the right level of difficulty, in my opinion. Though I'm only up to level 18 at the moment so things might get a bit more severe yet. I'm missing a few stars so I can't get beyond level 20 for now, but I might come back and try for the full 60 later to open up the debug levels. Could you allow for players to press space to start the next level at the level end screen? This seems standard on most games these days and it's conspicuous by its absence. Also, having to click on the screen to advance text gets a bit annoying, could you also have space work as well? The story feels a bit superfluous though. All in all: 4/5
thanks! you're correct, I thought I inluded a spacebar hotkey, I'll update the game
Tecnoturc
Jun. 17, 2015
Nice controls except I wish for spacebar to move through dialogue. I like the programmer-type dialogue with the character but this type of game isn't too original. Some of the puzzles seem luck-based. Decent music. Rating 3/5
just added spacebar for skipping dialogue and going to next level