Attack of the Elemental

Attack of the Elemental

por elvengames
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Attack of the Elemental

Avaliação:
3.2
Lançamento: February 28, 2015
Última atualização: February 28, 2015
Desenvolvedor: elvengames

Tags para Attack of the Elemental

Descrição

Após séculos de paz, um boato se espalhou repentinamente pelo reino de Phantom. Dizem que elementais amaldiçoados estão se reunindo perto da planície do Norte. O Departamento de Investigação Elemental foi enviado para investigar. O Departamento confirmou que algo despertou e está fazendo os Elementais marcharem em direção à cidade de Phantom. Use sua estratégia e tática incomparáveis. Impeça os Elementais de tomarem a capital do reino neste épico tower defense pixel-isométrico.

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Use apenas cliques do mouse.

Comentários

0/1000
Lavi04 avatar

Lavi04

Apr. 01, 2015

15
0

Is there a way to set the priority? BECAUSE THEY DON'T STAY FOCUSED ON THE ONES IN FRONT.

FoShizzleBizzle avatar

FoShizzleBizzle

Mar. 06, 2015

36
3

No bonus for sending waves early?

mecheng_analyst avatar

mecheng_analyst

Mar. 06, 2015

23
2

I'm going to be generous and assume the creator meant to make this a “puzzle”.

So in the normal TD games you have a few main types:
those that allow you to place towers anywhere
those that restrict tower placement
those with changeable upgrade paths
those with fixed upgrades

In all of those, you play and win. Maybe you are suboptimal, but for the most part you will eventually win.

But in this version, each level is a puzzle. You have to place towers and upgrade in an almost singular path to victory. There is (seemingly) no flexibility to winning here.
Now while that may seem “not a TD” maybe we need to think of it as a true “puzzle”.
Note that there are a few other TDs that at least have a few levels that are exactly like this, so it's not completely new.

rabzi avatar

rabzi

Mar. 05, 2015

19
2

This must be one of the most unforgiving games ever made!

peterssimon65 avatar

peterssimon65

Mar. 02, 2015

26
4

I find that at the start of each location it tends to take several restarts to find the optimum initial selections to prevent an immediate leak. Which IMO kills the game for me right there. Nothing I hate worse than rework.