Dr. DNA
por celticconundrum
Dr. DNA
Tags para Dr. DNA
Descrição
Dr. DNA está preso no laboratório com os animais que ele mesmo experimentou. Seu chefe não vai deixá-lo sair até testar o novo químico de fusão de DNA em tantos animais quanto possível! Começamos esse jogo no início de janeiro e aproveitamos o sistema de animação intuitivo e flexível do Unity, partículas e GUI para criar um jogo bonito em pouco tempo. Vamos continuar trabalhando e adicionar:. -Lutas contra chefes. -Tiros alternativos para ambas as armas. -Mais animais e combinações. -Substituir todos os objetos 2D por 3D (como menus). -Novos Power Ups. -Câmera mais dinâmica. -Mais fases e desafios bônus. -Melhores colisões. -Música e som aprimorados. Acesse http://gerrymandergames.blogspot.com/ para acompanhar nosso progresso e dar sua opinião sobre arte e ideias!
Como jogar
Combine animais para ganhar mais pontos! W, A, S, D - Mover o Dr. Mouse - Mirar. Clique esquerdo - Atirar com arma de choque. Clique esquerdo - Prender criaturas atordoadas. Clique direito - Mover criatura atordoada. Barra de espaço - Bomba de DNA para misturar criaturas. Esc. - Pausar. Tab - Silenciar som
Atualizações do desenvolvedor
- New Tutorial
Comentários
VeissWynd
Mar. 12, 2011
@tomatoman - The game was advertised among many friends, and with a bit of networking, the creator managed to lure in many of us who would appreciate this game.
Join dates are near or after the game was posted cause to vote, we had to make an account on kongregate.
VeissWynd
Feb. 14, 2011
Hahah awesome end result! And in only a couple of weeks, Congratulations! I actually find the aiming more fun this way rather than if it were easier - in response to what someone else says. Just getting my opinion out there. Any bit easier and it would be too easy. I like anticipating the movement of the animals. If anything, I wish some of the animals wouldn't keep so still for so long after spawning. I feel there were too many of those to my taste. Maybe add difficulty settings? =D Make the hardest setting crazy, rabies-ridden or something...for fun. - and make that a part of the achievements.
Can't wait to play any of the updates mentioned!
TrevorPriceWolf
Feb. 16, 2011
Glad to see you finish it i remember it when it was just a baby...
celticconundrum
Feb. 14, 2011
Thanks DoubleWare! Actually we only had to worry about 6 characters because we developed an animation system that allowed us to swap out the top and bottom halves at the click of a button. And the Evil Dr. was just a texture swap. But yes, we were real busy! And thank you to everybody else who played and enjoyed the game. We had a blast making it even though it was stressful in such a short time period.
Erado7
Apr. 21, 2011
I think you should add more creatures, or add a new feature: When a creature is stunned and there is not a creature close enough to mix the two, and you still throw a bomb, it causes the creature to mutate.