Simple Strategy Game

Simple Strategy Game

por cbDev
Reportar um bug
Marcar jogo
Loading ad...

Simple Strategy Game

Avaliação:
3.4
Lançamento: November 02, 2015
Última atualização: March 15, 2016
Desenvolvedor: cbDev

Tags para Simple Strategy Game

Descrição

Este é um jogo de estratégia por turnos semelhante ao Risk. Mapas são gerados aleatoriamente. Também disponível para iPhone (https://itunes.apple.com/us/app/ssg-simple-strategy-game/id992601218?mt=8&uo=4) e Android (https://play.google.com/store/apps/details?id=air.com.tatupec.ssg)

Como jogar

-- Cada mapa é dividido em territórios. Você vence se controlar todos. -- As perdas nas batalhas são 1 por 1 (uma unidade atacante é perdida para cada defensora). -- Ao final de cada turno, o jogador ganha 1 unidade por território que possui. -- Novas unidades são colocadas primeiro nos territórios que fazem fronteira com inimigos. -- O máximo é 10 unidades por território.

Atualizações do desenvolvedor

Mar 15, 2016 9:02am

ver 1.0.4
— Fix for a bug that prevented the win dialog from opening for some players. (please let me know if the problem persists.)

Comentários

0/1000
Praeceps avatar

Praeceps

Nov. 02, 2015

6
0

Not bad, if you can set up a "beachhead", but some maps are just unwinable; thankfully, you're not stuck playing out a losing war. 4/5

arigold16 avatar

arigold16

Nov. 05, 2015

5
0

I think the biggest flaw in honorable mode is that NPCs only attack the player with the highest territories. It would be better if they attacked anyone with more than 6 territories, with priority going to the player with the highest number. That way they still gang up on you, but they also seek to establish balance amongst themselves.

cbDev
cbDev Desenvolvedor

That might work. I tried a few variations and they were good but the current honorable was my favorite. I appear to be a bit out of touch with my target audience though, I haven't heard anything good about that mode yet :) It might be because games against the other two AI's don't last long but beating Honorable requires a lot of work: It takes me around 150 turns to win on the large map (about 15 minutes.) I've only beat it in under 100 turns on a large map once or twice.

Iconian avatar

Iconian

Oct. 07, 2016

4
0

I think I've figured out why I like this game so much. It's because, in one particular way, it's more realistic than other Risk sort of games out there, such as Warlight. Once you have armies in your rear territories, they're basically stuck there--unless the enemy breaches your forward territories, in which case it's like a balloon popping. Suddenly your 10 armies burst out, overwhelming the weak enemies that dared annoy them. There's something realistic about it. Because enemies often end up with armies behind their front, you have to be careful as to when you attack--so as to not provoke your foe too early. And THAT, I believe, is what I find compelling about this game--because that's often how it is in reality. A fight is often not homogenous, as the foe is often splintered.

clash42 avatar

clash42

Nov. 09, 2015

4
0

Why not let the human player pick his color after the territories are divided up?

MasterTT avatar

MasterTT

May. 18, 2016

3
0

Simple game, yet really nice gameplay! 5/5