Gravitease

Gravitease

por boozinwalsh
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Gravitease

Avaliação:
2.9
Lançamento: April 10, 2012
Última atualização: April 16, 2012
Desenvolvedor: boozinwalsh

Tags para Gravitease

Descrição

Gravitease é um simples jogo de plataforma, projetado para ser moderadamente difícil. Este é o primeiro jogo que lancei e agradeceria muito qualquer crítica construtiva. Imagino que ainda tenha muitos bugs para serem encontrados. Fiz este jogo usando o Stencyl como um teste para ver do que o Stencyl é capaz. Os sprites, músicas e efeitos sonoros foram todos criados por mim. Você pode ouvir a trilha sonora do jogo aqui: http://josiahmcdaniel.bandcamp.com/album/cs133g. Obrigado por jogar.

Como jogar

O objetivo é chegar ao final do jogo o mais rápido possível. Use as setas ou A e D para mover. Toque a barra de espaço para pular. Segure a barra de espaço para “congelar” a gravidade a qualquer momento.

Atualizações do desenvolvedor

Apr 8, 2012 12:53pm

Version 1.2
-There’s a strange bug in room 11 that I’m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.

Comentários

0/1000
L_Deathnote avatar

L_Deathnote

Apr. 24, 2012

1
0

Wow, I'm impressed if this is your first game! Great job!

boozinwalsh
boozinwalsh Desenvolvedor

Thanks!

boozinwalsh avatar

boozinwalsh

Apr. 10, 2012

1
0

Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

1
0

Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.

zgnumu avatar

zgnumu

Apr. 10, 2012

0
0

Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

0
0

fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.