DICTATORS AND DEMONSTRATORS
por africacrossgames
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DICTATORS AND DEMONSTRATORS
Tags para DICTATORS AND DEMONSTRATORS
Descrição
This game is based on some ideas that I have about non-violent protest in the age of the Internet. We have seen several non-violent democracy movements over the last ten years. Some have been successful, while others seem to have failed. DICTATORS AND DEMONSTRATORS seeks to recreate a non-violent democracy movement through a card and hex based game system. This is not an easy game to learn, so please take the time to play the tutorial. Once you start playing the game, there are lots of hints and instructions to quickly help you master the game. Best of luck.
Como jogar
This game uses the same engine as THE JANSUI RESTORATION WAR and ROBOTS AND REBELS. If you have played those games, skip the tutorial
Atualizações do desenvolvedor
To those who have played ROBOTS AND REBELS, this game includes the following new features:
1) Barricade hexes – once you build them, the enemy cannot remove them
2) Call card type to hand card – This card will let you call four cards of a certain card to your hand. Great for mounting an attack.
FAQ
O que é Dictators and Demonstrators?
Dictators and Demonstrators é um jogo de simulação estratégica desenvolvido pela AfricaCrossGames, onde você joga como ditador ou manifestantes tentando influenciar o resultado de eventos políticos.
Como jogar Dictators and Demonstrators?
Em Dictators and Demonstrators, você gerencia recursos e toma decisões para conquistar apoio ao seu lado, criando estratégias para atingir seus objetivos em cada cenário.
Quem desenvolveu Dictators and Demonstrators?
Dictators and Demonstrators foi criado pela AfricaCrossGames.
Qual é o ciclo principal de jogabilidade em Dictators and Demonstrators?
O ciclo principal envolve gerenciar apoio, recursos e ações para superar estrategicamente o lado oposto em um conflito político simulado.
Quais são alguns recursos-chave de Dictators and Demonstrators?
Dictators and Demonstrators oferece jogabilidade estratégica por turnos, possibilidade de jogar como ambos os lados do conflito e cenários baseados em decisões simulando disputas de poder político.
Comentários
tribalmonkey
Aug. 20, 2012
The map looks a lot like Vancouver.
It is Vancouver. Let me stress that this game is not a commentary on Canadian politics. The Vancouver map just worked for this game.
MoratGurgeh
Aug. 24, 2012
I've got Major Victories in around 150-200 turns (when I haven't screwed up and been taken down to the holding cells :P ). Seems like after 200 turns it's extremely difficult to get better than a Solid Victory, which is pretty realistic given the scenario. 5/5 and favourited.
tokrabelgium
Aug. 21, 2012
after a while, i can't select hex'es to attack anymore...
Thanks for playing. When you lost the ability to click new hexes, did they still have green borders? Thanks.
MoratGurgeh
Aug. 24, 2012
To Africacrossgames, very nice indeed! I've really liked the series so far, but this one seriously kicks ass :D One of my favourite things about the series has been that as I play the game, I get into the scenario. With Dictators and Demonstrators there've been times it's got pretty nerve-wracking, for instance when all my Protesters are melting away in front of Riot Police, and I *know* there's a SWAT Team coming up I can't block :) And Martial Law was just plain mean the first time I saw it :D It's a bit of a shame that I think the average Kong player simply isn't going to appreciate what you've achieved - a fairly minimalist strategy/wargame card game with the atmosphere of an old-school board wargame (yes, I'm an old fart). I always thought card games were for kiddies, but Asymmetric Warfare definitely changed my mind, and I've since discovered other card games that are quite fascinating. Thank you for that, and thank you for your games, too.
MoratGurgeh
Aug. 24, 2012
The Tutorial is really simple. If you've played any card game before you can pretty much skip most of it and just read the unique stuff (like supply). --- Don't block cards that will have no effect on you (for example, if you don't have any Protesters, you can't lose any). --- If you lose all of your supply hexes, March has no effect (a hex must be in your supply to take it over). --- The coloured number in the top right of a card is how many cards you get to choose from if you discard (if it's a 1 you obviously don't get a choice). --- ***Pay attention to Intelligence*** (the red 'I' above Communications. It can make the difference between winning and losing. --- This isn't a particularly easy game to win. It *is* possible to win first time out, but it's hard to consistently win.
A wonderfully concise guide to winning the game. Thanks MoratGurgeh.