Moo RPG

Moo RPG

por Xdragonx10
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Moo RPG

Avaliação:
3.4
Lançamento: November 02, 2013
Última atualização: November 03, 2013
Desenvolvedor: Xdragonx10

Tags para Moo RPG

Descrição

Controle sua vaca neste épico RPG de besteiras.

Como jogar

Clique em "Mine" para começar a minerar, quando aparecer fumaça clique em "Collect". Não clique em coletar antes de ver a fumaça.

FAQ

O que é MOO RPG?

MOO RPG é um jogo idle clicker desenvolvido por Xdragonx10, onde você controla vacas em batalhas contra diversos inimigos.

Como jogar MOO RPG?

Em MOO RPG, você clica para atacar inimigos, coleta moedas e aprimora suas vacas para enfrentar adversários mais fortes nesse cenário idle RPG.

Quais são os principais sistemas de progressão em MOO RPG?

O jogo apresenta progressão através da coleta de moedas, upgrades das vacas, desbloqueio de novas vacas e enfrentando inimigos cada vez mais difíceis.

MOO RPG possui progresso idle ou offline?

Sim, MOO RPG é projetado como um jogo idle, atacando inimigos automaticamente e progredindo mesmo com pouca participação ativa.

Em quais plataformas posso jogar MOO RPG?

MOO RPG pode ser jogado no seu navegador web pelo Kongregate, acessível na maioria dos computadores desktop.

Comentários

0/1000
beautheschmo avatar

beautheschmo

Nov. 04, 2013

241
9

Ok, enemies scale waaaay too fast. At one point, they were taking about 4-5 200 mana shots to kill. So I go, buy a horn, and holy crap, my damage is 10x as high! This is gonna go great! Not even 20 fights later, I'm already back to taking about 4-5 shots to kill an enemy. In the span of ~15 fights, enemies got 10x as much health, but the reward you get for beating them doesn't even enable you to grow 1% stronger. It's ok to get outscaled by enemies in this sort of game, it is an idler after all, but they scale hundreds of times faster than you, and it really starts to feel unfair.

kal_elias avatar

kal_elias

Nov. 04, 2013

194
8

Mathmoo should do the aftermath about math in game balance.

Sereomontis avatar

Sereomontis

Nov. 04, 2013

242
11

I dont think you realize just how fast numbers grow when you use exponential growth (I.E. doubling or tripling the price of upgrades each time)
For example, no one will ever have 1000 mana, and no one will ever make over $1000 per turn (which really isn't that much).
The combat system is meaningless, as the rewards are practically worthless compared to the resources you put into upgrades.
It's a good game, but feels incomplete, as it is, its not an idle game, its a grinding game.
3/5 for now.

crocodileman94 avatar

crocodileman94

Nov. 03, 2013

194
9

I don't like how the Collect quests only count the treasure in your inventory. It makes you not want to sell them, since they could be required in a future quest.

Dingleberry_Puff avatar

Dingleberry_Puff

Dec. 18, 2013

79
3

Even with some very determined hacking (changing all second column upgrade values to 10-100 millions) I could only defeat about 100 enemy cow before they became ridiculously hard to defeat. (Like minutes per cow.) This means the achievement goal for this level is over 19,000 times too difficult to achieve! I don't mean to offend, but this is rather sorry programming for a game supposedly linked to a "math" site. Good luck.