CST Rebooted

CST Rebooted

por TheMasonX
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CST Rebooted

Avaliação:
3.0
Lançamento: December 21, 2012
Última atualização: April 17, 2013
Desenvolvedor: TheMasonX

Tags para CST Rebooted

Descrição

CST Rebooted acompanha CST-42, um ser de outro mundo em um jogo de plataforma, que usa power-ups que transcendem a realidade para coletar tesouros e avançar para o próximo nível.

Como jogar

WASD para mover, Mouse para olhar, Espaço para pular (pode dar pulo duplo), clique esquerdo para explodir

Atualizações do desenvolvedor

Apr 17, 2013 2:39am

Version .75:
Update List: Completely revamped the power up effects, added bloom, motion blur, echo and chorus audio filters, and a vortex effect

Comentários

0/1000
nosajimiki avatar

nosajimiki

Jan. 01, 2013

4
0

Wow, my eyes just melted a little. I agree with bird man that the game is too short. It could also use some more puzzle features as the game progresses like traps, buttons, balance beams, puzzle floors etc. With some more work it will make a great game.

TheMasonX
TheMasonX Desenvolvedor

Thanks! With all the support and comments today, I've been working overtime to add new features as fast as possible! I appreciate the ideas for game mechanics, I just might use those! :)

evilpyrate avatar

evilpyrate

Jan. 01, 2013

4
0

The trippy vibe is good, but the effects in some places make it almost impossible to really figure out where things are or to even see what's going on with the screen. It's got a lot of potential, though more explanation of what the perceived time mechanic is would definitely be good. Maybe some more interactive options aside from a jump that is mostly not used. Good start.

TheMasonX
TheMasonX Desenvolvedor

Thanks! I just adjusted the order in which things render, so they should layer and stack better, allowing you to actually see what's going on. The perceived time mechanic is the rate of time, maybe a ratio would be better? (1 second perceived : .8 second of real time) And I have a power switch mechanism in the works, along with directly powering light bridges by zapping an electrode. Also, you can currently explode by left clicking, which isn't really useful yet, except maybe on the levels with the breakable walls/platforms. Anyways, thanks again for the feedback, it's through your guys' comments that my games really progress.

Bird_man avatar

Bird_man

Dec. 24, 2012

3
0

much too short. I was enjoying this very much! The trippy vibe is extremely underused in games, and I would like to see you polish this and add more. Honestly, because of its length, it will probably be a 2 or a 3. But I'm going to give this a four because I'm hoping this is expanded upon.

TheMasonX
TheMasonX Desenvolvedor

Thanks, I really appreciate the feedback. I agree, trippy games are in short supply, the problem is finding an audience. I have more levels in development, the only thing that's been holding me back is the seeming lack of audience, but I'm glad you enjoyed it. With that in mind, I'll get to work on more levels, and hopefully even trippier concepts.

IvayloD avatar

IvayloD

Jan. 03, 2013

1
0

a very.. interesting game. the mouse got de-focused at lvl 2 and it got annoying >_>. maybe you have a power other than exploding like maybe you slow time but you go normal speed and you could do some puzzles on that. i like it but again quite eye intensive. i thought this might be similar to portal or maybe you switch between dimensions. the jump came useful at one lvl at least and if you die at a lvl with moving platforms - you need to refresh no reset button ? all in all i really enjoyed it but ill give it a 4 as bird man is right. (btw some REALLY abstract music could be useful here)

TheMasonX
TheMasonX Desenvolvedor

I've noticed that about the levels with the platforms, I'll work on resetting them. And as far as music goes, this is now the only one without music, or any way to edit the audio, so that's high on the list. I just need to find a good royalty free piece, perhaps another by Kevin MacLeod, as he produces such great pieces that are all available free of charge.

windruf avatar

windruf

Jan. 01, 2013

0
7

my eyes! what happend to my eyes? this game is an eye killer.

TheMasonX
TheMasonX Desenvolvedor

As I told evilpyrate, I adjusted the rendering order, so it should be MUCH easier on the eyes. Sorry for the retinal damage, it was not my intention :P