Column Breaker
por TUSLGames
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Column Breaker
Tags para Column Breaker
Descrição
"Column Breaker" é um novo quebra-cabeça que traz elementos de clássicos como "Tetris" e "Bejeweled", mas com um motor de física baseado em gravidade que deixa os blocos dinâmicos, adicionando um desafio de quicar e embaralhar enquanto você corre contra o tempo para limpar o tabuleiro. Acha que consegue vencer a tempo? Junte-se a nós nessa aventura rápida, viciante (e brilhante!) em Column Breaker.
Como jogar
Esc - Pausa. Barra de espaço - Mudar ordem das gemas. Segure botão direito do mouse - Girar ângulo. Mova o mouse - Mudar ponto de queda.
Atualizações do desenvolvedor
Current Version: 1.3
Added Functions: Mute button, Pause Button, Smoother Engine
Upcoming Version: 1.4
Upcoming Features:
Comentários
SirFievel33
May. 26, 2010
Wouldn't be a bad idea to actually make the 2 gray colors with a little more contrast.
Godeke
May. 25, 2010
The idea of a physics based column game is fine: the problem is that you can make patterns with adjacent pieces which would go away in a traditional "3 in a row" game that will just sit there because they aren't *touching*. It becomes very frustrating to make a neat and tidy L and the game just ignores them because of a pixel of whitespace. The game would be vastly improved if there was some "aura" around each piece where chains were accepted.
Godeke
May. 25, 2010
My high score is now 11400, so I think I have the basics of the game. Cute, but I still think it could be improved with some halo effect to make chains easier. Two points: the Internet mocks what it doesn't understand... a tutorial would have provided much benefit in demonstrating the chains that work and don't. Second, claiming people can't review a game because they haven't made their own game? Lashing out just brings the trolls out in force because they know they have a target. Putting a work on the Internet requires think skin.
Pferdehintern
May. 26, 2010
I really love the aspect that the gems aren't static but can fall down. Because the gems really have to touch makes it a nice way harder. But it really needs a pause button, a mute button isn't wrong either.
vendodnev
May. 28, 2010
Enjoyable game but as quick as the new layers pop up each game is way too short. At least for me. It's disappointing when a game ends too quickly.