Giant's Bane

Giant's Bane

por Rollo357
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Giant's Bane

Avaliação:
2.4
Lançamento: June 23, 2012
Última atualização: July 07, 2012
Desenvolvedor: Rollo357

Tags para Giant's Bane

Descrição

Giant's Bane is a turn based strategy war game. Challenges to complete with an online leaderboard keeping track of scores. Also featuring a Challenge Editor to allow you to create and share your own Challenges with your friends!

Como jogar

Click and drag to move the camera.
Left Click a unit to drag it.
Right Click a unit to rotate it.
Mouse wheel to zoom in or out.

You can move a unit to wherever there are footsteps or onto an enemy to attack that has an crossed swords attack symbol below it.

Strengths

Scorpions deal 5 damage points to Giants.
Spearman deal 2 damage points to Cavalry, Knights and Centaurs.

Ingame tutorial is available.

To upload a Custom Challenge to our database, you have to play and complete it first, you will then be given the option to upload it.

Atualizações do desenvolvedor

Jul 2, 2012 8:20pm

Uploaded a new version of Giant’s Bane.

Now featuring a more free movement and attacking system, along with custom challenges that can be uploaded to our database to share with your friends and compete for the high score.

As always, if you have any feedback you can reach me at Chris@HouseGaming.co.uk, or in the comments below.

Thanks,
Chris

FAQ

O que é Giants Bane?

Giants Bane é um jogo incremental idle desenvolvido por Rollo357 onde os jogadores gerenciam recursos e derrotam gigantes aumentando seu poder com o tempo.

Como jogar Giants Bane?

Em Giants Bane, você coleta recursos, melhora suas habilidades e automatiza ações para avançar por ondas cada vez mais difíceis de gigantes neste jogo idle.

Quais são os principais sistemas de progressão em Giants Bane?

A progressão principal em Giants Bane envolve desbloquear e aprimorar habilidades, automatizar a geração de recursos e derrotar gigantes mais fortes à medida que avança.

Giants Bane suporta progresso offline?

Sim, Giants Bane oferece progresso offline, permitindo que suas estatísticas e recursos cresçam mesmo enquanto você não está jogando ativamente.

Quem desenvolveu Giants Bane e onde posso jogar?

Giants Bane foi desenvolvido por Rollo357 e está disponível gratuitamente na plataforma Kongregate.

Comentários

0/1000
FatCatAttack avatar

FatCatAttack

Jun. 26, 2012

5
0

I had to agree with most people here: the movement, while it does make me think of chess definitely, it also was a bad design choice. The limited moves problem stems from the fact that moving a powerful piece is much better than moving a less powerful piece and so you always end up using your high-powered units. However these two (albeit large) problems aside you do have a good game in the making besides some smaller problems, less impacting problems (for instance in the tutorial the enemy's formation is perfect for countering yours). I would like to see these two problems ironed out somehow before I give this game a more deep analysis, but for the potential I gave it a 3/5 and made it a favorite to keep track of any updates. It's better than most crap that comes in new games at least.

Rollo357
Rollo357 Desenvolvedor

Thank you for your comment FatCatAttack. :)

Gheata avatar

Gheata

Jun. 27, 2012

3
0

What about an auto-combat option, where only the basic arrangement you made is important?

Rollo357
Rollo357 Desenvolvedor

Thanks for your feedback and taking the time to try the game. :)

FatCatAttack avatar

FatCatAttack

Jun. 28, 2012

2
0

Could I have a sandbox mode? Just let me set up my own challenges that I can then try to complete. It would be a nice way to kill some time.

Rollo357
Rollo357 Desenvolvedor

Hi FatCatAttack, this is something that will be in the next update of the game. :)

Toimu avatar

Toimu

Jun. 25, 2012

3
2

Front line melee units don't have enough HP. How about a sheild unit that cannot be killed from the front only the sides. Also, a way to turn units without moving them to a new square.

Rollo357
Rollo357 Desenvolvedor

Hi Toimu, At the moment the soldier and the spearman are essentially just pawns which don't have too much of a role in the game. Maybe giving them more HP would improve them. I'm also thinking about allowing them to move diagonally. Is it just those units you were referring too? I like the idea about the shield. Can I ask why you'd want to turn the units if not to move or attack? For what reason? Thanks for playing the game and commenting. :)

Ajax_the_Greater avatar

Ajax_the_Greater

Jun. 24, 2012

4
1

If it's chess you want, why does everyone move in a fixed, bland, straight line pattern? There's no way to create tactical surprise like this. Worse, there's no way to counter with intelligence. You can move in some weak pieces and utilize the range of attack or movement of superior pieces, but you're so hobbled by the mere two moves a turn that it takes forever. Most of my bouts are an endless back and forth.

Rollo357
Rollo357 Desenvolvedor

Hi Ajax, thank you for your feedback. This game is very much a work in progress so I appreciate the advice. I think I'm going to make it so you can choose how many moves per turn you have at the start of a game, between 2 and 4, just to give you a bit of room to manouver. Does this sound like a change you think might make a difference to your opinion?