SaucerKraft
por Razormonkey
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SaucerKraft
Tags para SaucerKraft
Descrição
Defend thy tower against attackers with thy balloon and flying saucers. Bosses, levels, story and upgrades!
Como jogar
Instructions in game.
Default controls:
Arrows - movement
X - shoot (load saucers first at the top of the tower)
Space - magic
P - pause
M - mute music
N - mute sound
FAQ
O que é SaucerKraft?
SaucerKraft é um jogo idle espacial gratuito para navegador desenvolvido por Razormonkey, onde você controla e melhora um disco voador.
Como jogar SaucerKraft?
Em SaucerKraft, você coleta energia abduzindo vacas e usa essa energia para comprar melhorias para seu disco, aumentando sua eficiência.
Quais sistemas de progressão existem em SaucerKraft?
SaucerKraft possui um sistema de melhorias onde você gasta a energia coletada para aprimorar as habilidades do seu disco, tornando cada partida mais produtiva.
Quais são os destaques da jogabilidade de SaucerKraft?
Os principais destaques de SaucerKraft incluem o ciclo idle de jogo, a possibilidade de automatizar o progresso e melhorias únicas focadas em abduzir vacas e aprimorar seu disco voador.
Quem é o desenvolvedor de SaucerKraft?
SaucerKraft foi criado por Razormonkey e está disponível para jogar no seu navegador.
Comentários
shiv_man
Nov. 03, 2013
Nicely done! The site needs more funny games like this.
Suuljin
Nov. 03, 2013
Loved the upgrade texts, all the references and their particular order (over the top redneck parody followed by some philosophy and discordinism, all the while the story of LotR continues to play out in the background). Oh, the game was fine, too ;)
And many people criticized it for having too much text :)
milford
Nov. 06, 2013
Well, that was some... raw humour there... And raw graphics too :) But overall it was fun. What could be improved - the gameplay was a bit out of balance. I mean, some upgrades seemed to be far more important (e.g. lvl. 4 magic sufficient to kill the last boss) than the others - adding some price system, skill trees or different balance of them. The waves of enemies could be planned better (e.g. some more troublesome groups) to improve the growth of difficulty - for the most time it was at the edge of boredom, until this bloody illusion (?) level - that was a good surprise. Making large groups of enemies (especially the melee ones) differing only with their health is risky, as the player could max out the damage at the very beginning and see all of them the same. It's likely that some good beta testing could reveal most of these things during development. Besides it all a good try with this game, I'm looking forward to Your next works.
Thanks for your review, it is very helpful!
MoratGurgeh
Nov. 07, 2013
It's fairly rare that humour works in games, but I grinned all the way through this one. The gameplay itself is 3/5 (fun, but nothing astonishing), but the puns, peetakes and references make it a definite 4/5. I wouldn't mind a little earlier warning (reddening screen) about balloon damage - seems by the time I notice it I'm about to die anyway, but that might just be me.
wilcobanjo
Nov. 07, 2013
Overall, this is a fun game. Gameplay is decent, and the humor is fantastic, but the controls are awkward. 4/5