Pixel Legions
por Pixelante
Pixel Legions
Tags para Pixel Legions
Descrição
Armies of glowing pixels wage war in this fast-paced tactical action game. Employ a mix of clever strategy and brute force to dominate your opponents. New surprises await you on each battlefield. Up to eight armies can fight with thousands of pixels on screen at once.
Como jogar
Point and Click 'n Drag
'Esc' or 'P' to pause
FAQ
O que é Pixel Legions?
Pixel Legions é um jogo de estratégia em tempo real em Flash desenvolvido pela Pixelante Game Studios onde os jogadores controlam exércitos de pixels para derrotar legiões inimigas.
Como jogar Pixel Legions?
Em Pixel Legions, você comanda enxames de exércitos de pixels coloridos arrastando o mouse para direcionar seus movimentos e atacar legiões inimigas em uma série de fases.
Qual é o ciclo principal de jogabilidade em Pixel Legions?
O ciclo principal envolve manobrar suas legiões de pixels para superar e esmagar as forças inimigas, buscando eliminar todos os exércitos adversários em cada mapa.
Existem sistemas de progressão ou upgrades em Pixel Legions?
Pixel Legions possui múltiplos níveis com dificuldade crescente, mas não inclui upgrades permanentes ou sistema de progressão persistente entre as fases.
Em quais plataformas posso jogar Pixel Legions?
Pixel Legions é um jogo em Flash para web, jogado principalmente em navegadores que suportam Flash, como na plataforma Kongregate.
Atualizações do desenvolvedor
-Attempted workaround for endless line-drawing browser bug. Clicking on the game screen once should stop it if it occurs now.
-Fixed a score entry bug that could break the game.
-Tweaked The Boss to be less exploitable.
-Improved badge support.
-Bombing runs should stop on Victory.
-Resume button wasn’t working in some cases.
-Disabled High Scores button since Mochi is blocked here.
-Fixed Level 13 so bases don’t get pushed off-screen.
-Auto-lock can’t just be pulled out because it’s sort of how the entire combat system works. Your feedback has been heard, though, and I’ve got tons of ideas for making a sequel control far better. Thanks!
Comentários
UjuidarEhcram
Aug. 13, 2010
Grr. And I should also mention that I've now lost countless units to the auto-attack. "Hey, look! There's a single blue pixel in this bombing zone... Let's send in the whole army!"
benmaster545
May. 04, 2011
needs a button that makes the pixel groups stay where they are.
Halleflux
Apr. 12, 2015
Sure, why would I want to move my armies so I can defend my base? I mean, sure I clicked and dragged about a half dozen times, but hey, this AI truly has a mind of its own. Don't get me wrong, the rest of the game is good, but all the challenge comes from the controls. Not in the way of "You need to master the ___", but in the way of "The jump key won't work 35% of the time". It's really unfortunate that this game is held back by that aspect, as it excels in nearly all of the others.
DreamTwist
Dec. 12, 2012
Okay... I LOVE this game, but sometimes I don't even see the point in telling my army where to go. I give them a pretty simple command, and they get distracted by another enemy... "Hey, my defense is chasing that fleeing 5 pixel army. Let's get it!" Meanwhile I'm defending against 3 other bases... :\
QuakeZero27
May. 21, 2010
5/5 very good game but could use some improvments 1) GET RID OF THE AUTO LOCK!!! it is very hard to flank when you keep attacking other units 2) There needs to be a "select all" button if you could select all there would be more ways to flank and attack 3)Unit drifting EX. when they follow the enemy to death/ when you order them to attack and they move back to you. *Things to add* 1) maybe adding veteran status to units that kill X number of pixels 2) once again the select all i mentioned above 3) maybe different types of pixels like simple 1 pixel troops and complex 5 pixel troops 4) im not a big fan of level editors but lots of people would like it 5) different types of bases that have different bonuses 6) upgrades at the end of levels like speed/attack/defense/agility stuff like that