Just Close Your Eyes

Just Close Your Eyes

por Nuprahtor
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Just Close Your Eyes

Avaliação:
3.0
Lançamento: January 22, 2011
Última atualização: January 22, 2011
Desenvolvedor: Nuprahtor

Tags para Just Close Your Eyes

Descrição

Neste jogo curto você deve fechar os olhos para sobreviver. Para melhor experiência, jogue em um ambiente escuro, com áudio ativado (de preferência com fones de ouvido). Música por Taylor Hayward http://taylorhayward.org/index.htm. Sons adicionais de www.freesound.org.

Como jogar

WASD – movimentação. Q ou Botão Esquerdo do Mouse – fechar os olhos. Esc – voltar ao menu principal

Atualizações do desenvolvedor

Jan 22, 2011 12:38am

Fixed controls (added Left Mouse Button for closing eyes)

Comentários

0/1000
airith avatar

airith

Jan. 22, 2011

30
1

OK to escape the town just follow the street lights, they will lead you to the exit.

sithlord98 avatar

sithlord98

Jul. 18, 2011

27
1

Ok... Life is low, gotta close my eyes. I should probably walk too. Ok, screeching stopped, time to open my eyes. Crap. I fell off the world. :(

EPR89 avatar

EPR89

Jan. 22, 2011

38
2

The atmosphere is good, but you should do a few thisngs. First of all, give the player some kind of direction. Right now you do not know where you have to go. You could add street ames and let the character say: "I have to go to XY avenue," or lett him look for special waypoints, like: "From the church entrance I have to go left." Secondly, right now there is this empty town, the admittedly really nice music and the sounds indicating ghosts. The amosphere would be a lot better if there was more visual stuff. The ghosts could actually be visible and do some frightening stuff, your sight gets skewed and stuff, and you could add some shock moments, like someone screaming and then a body falling from a window and landing right in front of you. Just to give a few examples.

Sanmei avatar

Sanmei

Jan. 22, 2011

24
1

Interesting concept. I wouldn't mind seeing expansion of this. However, the radio screech is far too ear-bleedingly high-pitched for comfort. It turns the 'appearance' of ghosts into a test of patience, waiting in the dark while the radio squawks like you're trying to see how bad you can make the feedback of a microphone and receiver.

KevinThePlayer avatar

KevinThePlayer

Jan. 22, 2011

23
1

yeah i completed it but the sound when the ghosts are there is terrible!