Idle Grindia: Dungeon Quest

Idle Grindia: Dungeon Quest

por Moczan
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Idle Grindia: Dungeon Quest

Avaliação:
4.0
Lançamento: May 31, 2020
Última atualização: December 15, 2020
Desenvolvedor: Moczan

Tags para Idle Grindia: Dungeon Quest

Descrição

Derrote inimigos, fabrique itens poderosos e colecione mascotes neste épico Idle RPG!

Como jogar

Use o mouse para interagir com o jogo

Atualizações do desenvolvedor

Sep 18, 2024 11:21am

Badges

Badges were added to the game! They will trigger retroactively if you’ve progressed far enough or you can use them to guide your initial playthrough!

If you have an issue with a badge not triggering directly after you complete it, go to Settings and press the manual Save Game button, it will sync your stats with Kongregate server and sort out all missing achievements!

FAQ

O que é Idle Grindia: Dungeon Quest?

Idle Grindia: Dungeon Quest é um RPG idle de exploração de masmorras desenvolvido por Moczan, onde você controla um herói enfrentando infinitos andares de masmorras.

Como jogar Idle Grindia: Dungeon Quest?

Em Idle Grindia: Dungeon Quest, você envia seu herói para lutar automaticamente contra ondas de inimigos, coletar saques, aprimorar equipamentos e desbloquear habilidades poderosas para avançar cada vez mais fundo na masmorra.

Quais sistemas de progressão existem em Idle Grindia: Dungeon Quest?

O jogo possui múltiplos sistemas de progressão, incluindo subir de nível o herói, melhorar armas e armaduras, desbloquear habilidades e ganhar ouro e itens durante as incursões na masmorra.

Idle Grindia: Dungeon Quest possui progresso offline?

Sim, Idle Grindia: Dungeon Quest suporta progresso offline, então seu herói continua lutando e coletando recompensas mesmo quando você não está jogando.

Em quais plataformas posso jogar Idle Grindia: Dungeon Quest?

Idle Grindia: Dungeon Quest está disponível para jogar no navegador, na plataforma Kongregate.

Comentários

0/1000
Buzzkills avatar

Buzzkills

Jun. 02, 2020

699
9

TOOLTIPS. Hovering over buffs and skills should give me info about it.i have no idea what the buffs or debuffs are on enemies or myself.

SpencerDragon avatar

SpencerDragon

Jun. 04, 2020

408
8

It's a solid start, but this type of game needs a lot more information. Right now there's a main page giving base stats, but we need a detailed breakdown of all stats and where they come from. How much total % gold and material are we getting and from what places? What's our first strike chance? How much exp do we have and what do we need in total to level? A lot of the greats in this category have a page dedicated to stat breakdowns and what sources contribute to them, and it is more helpful than one thinks, it helps you know what's working where and how to plan builds to cover weak points.

NoNoseCorallo avatar

NoNoseCorallo

Jul. 04, 2020

33
0

1. As other says, balancing the material gain/needed/resold value would be great
2. Skills has too many page, shrinking how much space each skill take or gave category on passive skill I would be great
3. Adding marker or some kind of notification on upgrade-able or enhance-able recipe would also helpful

jrmcg avatar

jrmcg

May. 09, 2020

359
8

Why is there no Craft2 materials given when you sell back an item? We have to use it to make them, so why not give some back?

Buzzkills avatar

Buzzkills

Jun. 06, 2020

365
11

Silver bars (im assuming since theres no tooltips yet) seem to be the bottleneck for me. Really need to know where materials can be found.