Shootorial #1
por Kongregate
Shootorial #1
Tags para Shootorial #1
Descrição
Este tutorial de nível iniciante sobre criação de jogos em Flash ensina o movimento básico de sprites via teclado.
Como jogar
Complete os Shootorials e aprenda a criar seus próprios jogos em Flash.
FAQ
O que é Shootorial #1?
Shootorial #1 é um jogo tutorial clássico de tiro espacial criado pela Kongregate para ensinar o básico do desenvolvimento de jogos em Flash.
Quem desenvolveu Shootorial #1?
Shootorial #1 foi desenvolvido e publicado pela Kongregate como parte da série Shootorial.
Que tipo de jogo é Shootorial #1?
Shootorial #1 é um shooter espacial 2D para um jogador, com foco em mecânicas básicas de tiro e conceitos de programação.
Como jogar Shootorial #1?
Em Shootorial #1, você controla uma nave espacial com o teclado para movimentar e atirar em inimigos, buscando evitar obstáculos e destruir alvos.
O que torna Shootorial #1 único?
Shootorial #1 foi criado como o primeiro passo de uma série de tutoriais de desenvolvimento, oferecendo experiência prática na criação de um shooter espacial do zero.
Comentários
Altwing
Sep. 01, 2010
Okay! Today I decided, after playing on Kongregate, that I wanted to learn how to create my own game in Flash. So I just downloaded CS3. I have a 30 day free trial. Which is good, as I know nothing.
Attempted to do the “Shootorial” series. It took me about 4 hours to get through a 5 minute tutorial, because I did not realize that ‘velocity=10’ is different from ‘velocity= 10’. Apparently Flash is both case-sensitive and spacing-sensitive. Good to know.
Anyway, I drew my own little spaceship and got it to move around the screen! I feel very accomplished now, and figure that another 36 years at this rate and I'll be cranking out "Cursed Treasure" and "Epic War" and games like that.
NinjaNo1
Jul. 14, 2010
Ok, i was stuck on page 9 fora a long time, and couldn't find any answer as to why my ship stood still, but then i realized that my class was named Ship, but my code was saved as ship.as. So yeah, you need to match the casing as well. Hope this helps someone.
DragonSpire
Jun. 07, 2010
For whom the ship doesn't move, make sure you're: using ActionScript 2.0 not 3.0, saving both files into the same folder, watching for case when naming files and properties.
12sea21
Aug. 22, 2010
All right, i got this code:
class Ship extends MovieClip
{
var velocity;
function onLoad()
{
velocity = 10;
}
function onEnterFrame()
{
_x += velocity;
}
}
Note that the _x is += (adding) velocity, and not becoming itself + velocity,
Try this. then try to make the ship as an instance name (SHIP).
If nothing works. pm me.
3nd0fw0r1d
Jun. 20, 2010
When doing the tutorial, make sure you save the file the same name as the "class" name. Sample Line 1: "class Ship extends MovieClip {" you would save the file as "Ship".
Note: You cannot "test movie" unless your script files have been saved already.
Also Note: make sure the name of the actual MovieClip is the same as the class name.
2nd Note: Make sure when you start, you use "Flash File (ActionScript 2.0)"
Last Note: Read the tutorial carefully and click on the pictures to make them larger. If you get any errors, make sure your script looks like the tutorial's and that all script files have been saved.
P.S.: Make sure all Brackets "{" pair up with an end Bracket "}" somewhere in the script. The number of brackets and end brackets should be the same.