Hade
por Kir_Un
Hade
Tags para Hade
Descrição
Hade é um jogo de quebra-cabeça minimalista sobre resolver problemas espaciais com mecânicas clássicas de 'construção de fases' e 'reflexão'. Se gostar, por favor, avalie ou deixe um comentário. Obrigado!
Como jogar
Segure o botão esquerdo do mouse para mover elementos. Clique com o direito para girá-los. Clique com o esquerdo em qualquer garra para lançar coletores. Barra de espaço também lança. Clique com qualquer botão do mouse durante o lançamento para voltar ao modo de construção.
Comentários
MLGames
Sep. 17, 2016
Really great concept! Love the graphics and sound! The only thing that distracted me were pixelated edges of some sprites(low resolution ?).
There some problems with html5, I guess. I will try to look into it and fix.. Thank you for comment!
zeeshahmad
Sep. 17, 2016
... but other than that, I think it is beautifully setup
zeeshahmad
Sep. 17, 2016
The game setup is simple and easy to understand. However, the controls are a bit of a learning curve - I would use left click for both rotating and dragging. Having said that, to distinguish between the two you could setup a threshold distance the mouse must move after mouse down, before a rotation command changes to a dragging instead - just a suggestion (it will be more complicated for you, but simpler for the player).
Also when you complete a level, don't go back to the menu but just move to the next level.
Idea with threshold and one mouse button is great. I am just afraid it could be not enough space in big rooms to rotate elements. Anyway, I will experiment with it, thanks for reply!
SpiderFighter
Oct. 19, 2016
It's elegant and beautifully designed. ongrats on being Greenlit! I've featured it at the Puzzle Lover's Steam Group at http://steamcommunity.com/groups/puzzlelovers/discussions/0/340412122402762019/ (and if this is an inappropriate post, please delete it). Cheers!
tennesseefats
Sep. 29, 2016
cool idea. needs a better tutorial since it's not exactly obvious what to do - the drag on the second level for example.