The Last Bunker
por HyperHippoGames
The Last Bunker
Tags para The Last Bunker
Descrição
Um protótipo novinho em folha das mentes insanas da Hyper Hippo! Alguém (definitivamente não você) soltou um vírus horrível que está transformando pessoas em zumbis sem cérebro! Por sorte, ser absurdamente rico e super paranoico valeu a pena porque você é dono do Último Bunker! Abra as portas para as massas cansadas (e um pouco fedidas) fugindo das hordas de zumbis. Claro... depois de resgatar os sobreviventes, eles terão que trabalhar, né? Processe-os pela descontaminação, clínica, cafeteria e depósito o mais rápido possível para que possam trabalhar no seu laboratório produzindo Ciência preciosa para você. Use Ciência (e qualquer Cérebro Dourado que cair dos zumbis ou sobreviventes gratos) para melhorar seu bunker com vários upgrades como torres extras, armadilhas para zumbis, aumento da taxa de surgimento de sobreviventes e cliques mais poderosos. Se cansar de explodir zumbis com o mouse, você pode usar habilidades para espalhar minas terrestres e arame farpado na frente do seu bunker. Ou talvez um ataque aéreo resolva? - Lembre-se, este jogo é um protótipo alfa inicial, um "vertical slice". Há planos para muitos recursos e conteúdos incríveis, mas só se você curtir o protótipo! Então, por favor, nos diga nos comentários abaixo o que gostou, o que não gostou, o que quer ver a seguir e o que acha que deve ser adicionado e, como sempre, obrigado por jogar!
Como jogar
- Use o mouse para selecionar sobreviventes e dar pequenos impulsos de velocidade. - Clique nos zumbis, chefes e caracóis de loot para causar dano e desacelerá-los temporariamente. - Quando houver sobreviventes suficientes na fila de um processador (como descontaminação, clínica, cafeteria ou depósito), selecione-o para processar vários sobreviventes de uma vez. - Selecione habilidades em "Pesquisa e Upgrades" para ativá-las quando tiver recursos suficientes.
Atualizações do desenvolvedor
Thank you to everyone who has played and provided feedback thus far, please keep it coming!
Comentários
Selva
May. 25, 2017
Okay. Nice "Pre Alpha." Suggestions follow. 1. Get the stat and help buttons out of the active play area. Loosing a survivor because the zombie is hiding behind the stat button is inappropriate. 2. Get a pause button. 3. Make clear what the upgrades do. (Manager?) 4. You have a glitch where the heads sometimes face the wrong way. 5. Progression is a tad slow. 6. The turrets do not seem to be particularly useful 7. Please do something about the reverse telefraging. Survivors spawning it an existing zombie and dying as a result is not a good plan. 8). The throughput speeds of the various levels of entry seem unbalanced. I'm not seeing how this achieves anything other than a larger and larger lock up of survivors in the bureaucracy. 9. Zombies and survivors could use a bit more variety in appearance. But that's a quibble. 10. How do you loose? Zombies can not harm the base so...
Great feedback! thanks for taking the time. To quickly address your notes. UI is not final and will absolutely need to be moved. Pause is being worked on, but is difficult to add retroactively. We are absolutely working on it. Agreed, Tooltips and upgrade clarity are needed. The facing glitch is in our backlog and bugs us too :). Progression and balance is ongoing, but does feel to slow at the moment, agreed. The spawn wave system needs to be rebuilt, which should address the irritating telefragging you mention. By thoughput speeds do you mean spawn speeds for enemies? if so, this is being looked into for our spawn wave revision for sure. Variety in zombies, survivors and bosses both aesthetically and mechanically are planned. No lose conditions beyond loss of efficiency and time, this will be given depth as we develop. This includes allowing zombies/bosses to harm your structures for sure. Thanks again!
KhaoticFuture
Jul. 19, 2017
Something causes massive lag to build up slowly over time (after about 30 min it is very laggy) I think it may be the blood splatters since that is the only thing that I can see that is constantly added but never disappear.
Bandman87
May. 24, 2017
for some reason the lab is not producing science for me
Hi Bandman, I appreciate the bug feedback! I am looking into this issue now. I haven't been able to reproduce it, but will continue to try to nail it down. Thanks for playing! Edit - This should be fixed today with the patch. Please let us know if you experience any more issues!
primeoffense
May. 24, 2017
This is a really solid concept. I would suggest drastically expanding the turret's range so that it's actually useful and to decrease the constant clicking, which gets old kind of fast.
Hi Prime, Thanks for the kind words, very glad you enjoyed it. Agreed, I think the base range can be upped on the turrets. There is an upgrade to reduce the clicking required on enemies, but it is likely not enough. I definitely want to avoid click fatigue and have big plans to do so in the future, but in the interim I will look towards reducing this too. Thanks for playing! Edit - This has been increased with the latest patch released today. Give it a try!
me_amor007
May. 29, 2017
getting science... no problem, but the brains i need compared to the rate i get them (even after full upgrades) is terrible. Also the guns dont do much, i would like to know te power of clicking and the power of the guns compared to the strength off the zombies Keepit up and it wil be a graet game.
Hi Me_Amor007 Thanks for playing and the great feedback. We're looking into a potential bug with brains not dropping as much as they should for returning users. In addition to this, we're looking into adjusting the guns, zombie health scaling, brain drop scaling and click dmg scaling. Great idea about having the gun damage scaling with your click damage, we'll experiment with this and see how it works out. Stay tuned for updates soon and thanks again!