Thrones of Fantasy

Thrones of Fantasy

por Hitokirin
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Thrones of Fantasy

Avaliação:
3.6
Lançamento: June 16, 2014
Última atualização: June 24, 2014
Desenvolvedor: Hitokirin

Tags para Thrones of Fantasy

Descrição

Jogo Idle de RPG

Como jogar

Lute até o topo e torne-se rei. Se você tem +100% de drops, isso significa que terá 2 vezes mais chance de encontrar um item, mas não garante que encontrará um em toda luta.

Atualizações do desenvolvedor

Jun 20, 2014 9:38am

-changed how enemy is picked in higher areas

FAQ

O que é Thrones of Fantasy?

Thrones of Fantasy é um RPG incremental idle desenvolvido pela Hitokirin, onde você monta e lidera uma equipe de heróis para enfrentar monstros e ganhar recursos.

Como jogar Thrones of Fantasy?

Em Thrones of Fantasy, você coleta heróis, aprimora suas habilidades e os envia para batalhas automáticas contra ondas de inimigos, acumulando ouro e recursos conforme avançam.

Quais sistemas de progressão existem em Thrones of Fantasy?

Thrones of Fantasy possui evolução de heróis, melhorias de equipamentos e várias formas de fortalecer sua equipe com recursos ganhos tanto online quanto offline.

Thrones of Fantasy suporta progresso offline?

Sim, Thrones of Fantasy é um jogo idle que suporta progresso offline, então seus heróis continuam lutando e ganhando recursos mesmo quando você não está jogando.

Em quais plataformas posso jogar Thrones of Fantasy?

Thrones of Fantasy pode ser jogado gratuitamente no navegador pela Kongregate.

Comentários

0/1000
digitelanimefan avatar

digitelanimefan

Jun. 18, 2014

1444
21

Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.

barbas0trellas avatar

barbas0trellas

Jun. 18, 2014

553
7

I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.

Suuljin avatar

Suuljin

Jun. 16, 2014

1025
17

Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.

turl avatar

turl

Jun. 16, 2014

1350
24

there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)

anon9mous avatar

anon9mous

Jun. 16, 2014

853
27

Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.

Hitokirin
Hitokirin Desenvolvedor

how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins