GRAIDKARUPACHI

GRAIDKARUPACHI

por HelpIMadeAGame
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GRAIDKARUPACHI

Avaliação:
3.0
Lançamento: July 02, 2014
Última atualização: July 02, 2014
Desenvolvedor: HelpIMadeAGame

Tags para GRAIDKARUPACHI

Descrição

GRAIDKARUPACHI é um shmup arcade vertical com vários níveis, chefes, naves e modos de dificuldade. GRAIDKARUPACHI é pura ação de tiro e voo, mas também traz mecânicas avançadas de shmup em seu coração de metal frio. Balas inimigas viram dinheiro quando derrotadas, você ganha pontos e dinheiro extra raspando balas, pode usar habilidades especiais para limpar a tela e usar seu feixe para atravessar inimigos mais fortes. GRAIDKARUPACHI deve sempre ser escrito em maiúsculas.

Como jogar

Use o mouse para mover e clique e segure para usar o feixe. Barra de espaço ativa seu especial. Você também pode mudar os controles.

Comentários

0/1000
abyssoft avatar

abyssoft

Jul. 02, 2014

17
1

I find the upgrad/shop UI busy and confusing. Ok no magnet -2pts, if you are going to require collecting cash after a kill, magnet collection is a must. 2/5

Malfar avatar

Malfar

Jul. 04, 2014

4
0

Upgrade menu is a bit...um...unwell? I mean, Sometimes I have trouble choosing the ship - I click the helicopter and it takes several clicks to actually choose it.

OmegaGladiator avatar

OmegaGladiator

Jul. 03, 2014

2
0

I only gave it a 3 because the continue game on cruel and main menu options didnt work when the game was completed

SteliosS10 avatar

SteliosS10

Jul. 04, 2014

2
0

walkthrough: https://www.youtube.com/watch?v=E3L2qw6MQlU

Irasfel avatar

Irasfel

Jul. 12, 2014

2
0

To add to the magnet grumbles, have to say that it's waaaay too easy to just plain old get stuck in a corner. As soon as the mouse moves out of the window at all I'm just stuck and it takes a while to get control back, much like the upgrade window often taking a few clicks to wake up and realize which ship I am picking. This is NOT helpful when you've got this many bullets flying around. Also, magnet or no magnet the coins are just plain hard to see and past the player so fast it's often pretty impossible to even register they are there in time to try to move to them. This is turn places a pretty unfair burden on the less maneuverable ships.