Idle Tech Tree - [Early Access]

Idle Tech Tree - [Early Access]

por GeorgeCH1983
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Idle Tech Tree - [Early Access]

Avaliação:
3.5
Lançamento: September 16, 2019
Última atualização: November 14, 2019
Desenvolvedor: GeorgeCH1983

Tags para Idle Tech Tree - [Early Access]

Descrição

[ACESSO ANTECIPADO - ATUALIZAÇÕES DIÁRIAS]. [VERSÃO PROTÓTIPO 0.10]. Explore uma árvore tecnológica no estilo 4X! Avance do fogo à fusão enquanto guia a humanidade de suas origens humildes até os limites do sistema solar. Descobertas te aguardam! *Idle Tech Tree está em acesso antecipado, com novas versões diárias e recursos semanais.* Junte-se ao nosso Discord em https://discord.gg/7McFQap para compartilhar seu feedback!

Como jogar

- Participe do nosso "canal oficial no Discord":https://discord.gg/7McFQap
- Pontos de ciência são gerados pelas suas pesquisas e gastos para melhorá-las.
- Pontos de descoberta são ganhos ao completar objetivos e alcançar marcos de pesquisa.
- Cada pesquisa tem uma pequena chance de gerar um ponto de descoberta a cada ciclo.
- Pontos de descoberta são usados para aprimorar bônus e projetos. Também são usados para desbloquear pesquisas e comprar/melhorar bônus.
- Complete objetivos suficientes em cada patente para prestigiar.
- Cada pesquisa desbloqueia bônus passivos no Nível 100, incluindo a habilidade de gerar pontos de descoberta em ciclos de pesquisa.
- Role com WASD/setas; use Q/E, Numpad +/-, ou a roda do mouse para zoom.

Atualizações do desenvolvedor

Nov 14, 2019 1:03pm

0.12.4

- Added Prestige Levels 33 and 34
- Fixed a background crash that occurred when there were insufficient blueprints in the blueprint shop
- Rare and epic blueprints should no longer appear in the blueprint shop
- Level 100 discovery chance boost now works correctly

Please share feedback / report bugs in our Discord

Comentários

0/1000
Orogogus avatar

Orogogus

Oct. 21, 2019

45
0

It would be nice if researches turned color or got a border when they reach lvl 100 and got their tech effect. Under the current version, that would let me know that I don't have to look at them again since their science output is irrelevant by the time they get that high.

egolend avatar

egolend

Oct. 28, 2019

36
0

The balance is slightly out when you need discovery points. Despite other ways of getting them the vast majority of mine come from completing objectives. The 3 objectives I have are collect discovery points, collect blueprints (also from objects) and upgrade blueprints which requires me to have collected them first and has made my game grind to a halt as I wait to get to 20k for the one upgrade I have blue prints for.

Roarian avatar

Roarian

Oct. 29, 2019

30
0

Sooo I'm not sure how I'm supposed to collect several thousands discovery points & upgrade several blueprints & collect blueprints all at the same time? The passive gain of discovery points seems really slow so it's gonna take a long-ass time of waiting around, it seems.

Also is there a way to sell boosts? the cost of boosts is getting pretty high every time those goals come up, and soon they just won't be possible at all without waiting around for ages as well...

swedenexpress avatar

swedenexpress

Nov. 21, 2019

12
0

So after a couple of days on prestige 34 I've unlocked the entire science tree. The way the higher nodes in the tree gives increasingly higher income makes it quite easy to get up there.

RocketWidget avatar

RocketWidget

Oct. 09, 2019

31
1

Would be very nice if boosts remembered their slots, or if that was a setting. I hate replacing the boosts every prestige, so tedious even at the start, I can only imagine how bad it is once you have more of the tree open.

GeorgeCH1983
GeorgeCH1983 Desenvolvedor

That's a great suggestion! I'll look into how to implement it.