Pixel Purge

Pixel Purge

por EpicShadow
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Pixel Purge

Avaliação:
4.0
Lançamento: September 07, 2010
Última atualização: September 20, 2010
Desenvolvedor: EpicShadow

Tags para Pixel Purge

Descrição

O mundo dos pixels vive tempos sombrios, uma purga está chegando. Pixel Purge é um shooter arcade incrivelmente polido com jogabilidade acelerada, gráficos e efeitos impressionantes, 50 conquistas e muito mais. Ganhar troféus concede pontos de habilidade iniciais bônus.

Como jogar

WASD ou setas - mover. Espaço, Esc ou P - Pausa / Menu de upgrades. Clique esquerdo - atirar. M - mudo

FAQ

O que é Pixel Purge?
Pixel Purge é um jogo de tiro estilo arcade desenvolvido pela EpicShadow onde os jogadores controlam uma nave e enfrentam ondas de inimigos pixelados para ganhar pontos e upgrades.

Como jogar Pixel Purge?
Em Pixel Purge, você move sua nave pela tela usando o mouse ou teclado enquanto atira nos inimigos e coleta fragmentos de pixel deixados por eles.

Quais são os principais sistemas de progressão em Pixel Purge?
Pixel Purge possui um sistema de upgrades onde os jogadores podem melhorar as armas, vida e habilidades da nave gastando pontos ganhos em cada partida.

Existem recursos especiais ou chefes em Pixel Purge?
Pixel Purge inclui ondas de inimigos cada vez mais difíceis e encontros ocasionais com chefes que desafiam os jogadores conforme avançam no jogo.

Em qual plataforma você pode jogar Pixel Purge?
Pixel Purge é um jogo gratuito para navegador que pode ser jogado online em plataformas com suporte a Flash, como o Kongregate.

Atualizações do desenvolvedor

Sep 6, 2010 11:09am

v1.1.3

Fixed the issue with the Marksman Trophy.

Took out the ability to rapid click and fire faster than your firing level. It was meant to be a secret, many found it to be a bug, so it’s now gone. Better level up that firing speed ;)

Comentários

0/1000
EpicShadow avatar

EpicShadow

Jul. 01, 2011

3999
85

I'm considering adding a campaign mode to Pixel Purge 2 with a more completed story, rather than it being JUST arcade mode (arcade mode will still be in the game, and be even better than this one though). Rate this comment up if you like the idea of a campaign mode so I can get an idea if it's worth doing or not. I'm also making a forum topic about the game, so feel free to leave your thoughts there!

EpicShadow avatar

EpicShadow

Jun. 04, 2011

2603
73

"He needs to make a second one." I am making a second one ;)

carltond avatar

carltond

Sep. 15, 2010

1738
75

I'd gladly pay 10 upgrade points for auto-fire.

arafelis avatar

arafelis

Sep. 10, 2010

3147
153

The best way to get most of the in-game Trophies, but especially the CHAIN trophies, is to move as little as possible. Chain kills reset whenever you are hit, and at higher levels, getting hit is pretty much inevitable. By staying as still as possible, you collect few pixels and level very slowly, allowing you to grind through all thousand hits on green and purple enemies. Attack speed and spread upgrades help it go a little faster. This is also a good way to drive up your score and to lure in more kings for other achievements. Rate this up if it helps you!

Fricknmaniac avatar

Fricknmaniac

Sep. 07, 2010

2306
140

Very solid game. Despite it being a very cookie cutter shooter, it's still extremely fun and I kept playing until I got all of the achievements. I think that the achievements are probably most well thought out part of the game since they're not too insanely difficult, like Cell Warfare, but still provide a challenge.

My only comment is that late in the game, with every damage upgrade, I was unable to kill the Seekers faster than they spawn without green or orange power ups. I think it might balance the game a little bit more if they had slightly less hit points. Or perhaps replacing the critical upgrade with a base damage upgrade to spend skill points on.