Eternal Journey

Eternal Journey

por CoffeeAndCode
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Eternal Journey

Avaliação:
3.0
Lançamento: September 01, 2016
Última atualização: September 12, 2016
Desenvolvedor: CoffeeAndCode

Tags para Eternal Journey

Descrição

*Eternal Journey é um endless runner de RPG de fantasia*. Era, o mundo dos sete reinos, está em guerra. O Deus Caído, buscando conquistar o trono mais alto no templo dos deuses, declarou guerra às raças mortais e invocou seu exército das trevas. *A única esperança é você!*. _Se você gosta de RPG ou jogos de fantasia (como Zelda), Eternal Journey é o jogo para você!_

Como jogar

Use o mouse para navegar no menu. Z para atacar. X ou M para pular. P para pausar.

Atualizações do desenvolvedor

Sep 12, 2016 12:19am

Version 1.0.1
- New buttons’ configuration
- Bugfixes and general improvements

FAQ

O que é Eternal Journey?

Eternal Journey é um jogo idle de aventura desenvolvido pela Coffee And Code onde você guia um herói por níveis infinitos gerados proceduralmente.

Como jogar Eternal Journey?

Em Eternal Journey, você gerencia um personagem que explora masmorras e enfrenta monstros automaticamente, coletando loot e avançando enquanto aprimora suas habilidades.

Que tipos de sistemas de progressão existem em Eternal Journey?

Eternal Journey possui melhorias, equipamentos e vantagens desbloqueáveis que permitem aumentar os atributos do herói e avançar mais fundo nos níveis de aventura do jogo.

Eternal Journey oferece progresso offline?

Sim, Eternal Journey permite que seu herói continue avançando e coletando recompensas mesmo quando você está offline, característica comum em jogos idle.

Quais são os principais recursos de Eternal Journey?

Eternal Journey inclui masmorras procedurais, exploração e combate automáticos, variedade de melhorias, progresso offline e foco em progressão de longo prazo típica de clickers e jogos idle.

Comentários

0/1000
N7791 avatar

N7791

Jul. 02, 2016

9
0

Great graphics, nice music. Controls are sometimes unresponsive. I don't see why the adventurer must avoid all obstacles, he could very well land ON rocks, for example. Not sure collisions are too accurate. Far too much grinding. And with such a fine game engine, you could make a game deeper than a simple endless runner. For starters, I'd love to see a world map to link various levels, non-linear would be great, etc.

CoffeeAndCode
CoffeeAndCode Desenvolvedor

Hi N7791, nice to meet you. Thank you for your compliments. Yes, it should be nice to have a game more deeper, but for our first title we decided to work on a small game. In the future, if the game achieves good results, we'll improve it or we'll start to work on a second title. But the map is a great idea. I'm starting to think about it. Thank you!

innmerchant avatar

innmerchant

Jul. 12, 2016

6
0

Thanks for the quick bug fix! From the word go, this is my favorite Runner. Great genre mash-up with the leveling, RPG stuff. Alchemy upgrades are a great addition. It's great that every character is attainable to purchase and has their own goals. 5/5. For future versions/sequels maybe a visual change/element to upgrading and/or a character-specific potion, like temporary flight for wizards, temp auto-fire for bow, longsword (range) for warrior, ground effect for hammer, life-steal for assasin, etc. More reason to level every class. Thanks again, great game! <3

CoffeeAndCode
CoffeeAndCode Desenvolvedor

Thank you for your idea :D I put them on my notepad for the future. And, when the K+ Beta is over, feel free to tell to your friend about the game :D

N7791 avatar

N7791

Jul. 03, 2016

6
0

Thanks for your replies, CO2. Yes, I have also bought the magician and the elf (12500 gold to level-up is really expensive).

CoffeeAndCode
CoffeeAndCode Desenvolvedor

As you can read in other comments, we're working on a patch with some improvements AND a rebalancing of coins e diamonds costs. But keep in mind that level up is the only monetization mechanic in the game and also is not mandatory.

N7791 avatar

N7791

Jul. 03, 2016

5
0

It's really annoying not to be able to hit more than one-two enemies in a row (delay between attacks is far too long). Ofc you can (and should) jump over what you can't hit, but once there are fireballs and deadly ceilings, or 3 or more enemies, you die.

CoffeeAndCode
CoffeeAndCode Desenvolvedor

You can level up the first character in order to have more attack before the delay. Or, if you prefer, you can buy a second character (my suggestion is the dwarf, but many players like the elf :D), that have a different attack system.

chaosguard avatar

chaosguard

Jul. 21, 2016

2
0

Would be nice to be able to map my own keys for attack/jump. Dont like using z/x at all.

CoffeeAndCode
CoffeeAndCode Desenvolvedor

Hi chaosguard, nice to meet you. You can use the alternate conf, Q and W if you prefer. We're evaluate if add the feature that give to the player the options for mapping keys in the game but is low priority for now. Thank you for your feedback!