Eisydian Saga

Eisydian Saga

por Aesica
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Eisydian Saga

Avaliação:
3.5
Lançamento: March 11, 2013
Última atualização: March 22, 2013
Desenvolvedor: Aesica

Tags para Eisydian Saga

Descrição

Junte-se a Alma, a apóstata, em sua missão aparentemente impossível de frustrar os planos de um culto fanático do fim do mundo. Atire nos inimigos, desvie de balas, colete power-ups, melhore suas habilidades e conquiste conquistas enquanto avança na história.

Como jogar

Todos os controles podem ser vistos e alterados dentro do jogo. Este é meu primeiro jogo (de verdade), então espero não ter esquecido nada. :)

Atualizações do desenvolvedor

Mar 14, 2013 12:38pm

v1.41:

1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldn’t get a 100% kill rate there before, try again now.

2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.

FAQ

O que é Eisydian Saga?

Eisydian Saga é um jogo incremental idle RPG desenvolvido por Aesica e disponível no Kongregate.

Como jogar Eisydian Saga?

Em Eisydian Saga, você derrota ondas de inimigos, coleta itens e aprimora seu personagem para avançar cada vez mais em um campo de batalha em constante crescimento.

Quais são os principais sistemas de progressão em Eisydian Saga?

O jogo possui subida de nível, coleta de itens, melhorias de equipamentos, mecânicas de renascimento e pontos de habilidade para aprimorar as capacidades do seu personagem conforme avança.

Eisydian Saga possui progresso offline?

Sim, Eisydian Saga suporta progresso offline, permitindo que você ganhe recursos e continue avançando mesmo quando não estiver jogando ativamente.

Em quais plataformas posso jogar Eisydian Saga?

Eisydian Saga é um idle RPG para navegador que pode ser jogado diretamente no Kongregate usando um navegador compatível.

Comentários

0/1000
Sleepingpill avatar

Sleepingpill

Mar. 18, 2013

47
1

I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.

Aesica
Aesica Desenvolvedor

Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D

Myrakaru avatar

Myrakaru

Mar. 13, 2013

36
1

Not bad at all... Reminds me "Bullet heaven" though.

Aesica
Aesica Desenvolvedor

Thanks, although I've got a ways to go before my artwork is anywhere near that good.

Darkthrone avatar

Darkthrone

Jan. 26, 2014

12
0

Need badges :3

Aesica
Aesica Desenvolvedor

I wish. Maybe part 2 will do better? :D

AlienKittyInc avatar

AlienKittyInc

Mar. 12, 2013

82
5

Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.

Aesica
Aesica Desenvolvedor

Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!

Horosco avatar

Horosco

Mar. 12, 2013

70
6

Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.