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Mar. 07, 2010
I don't get the point of mana in this game. Magic does not seem any stronger than melee (at least at the beginning of the game) so having a drawback doesnt make any sense.
Feb. 25, 2010
This is totally going to break my keyboard. 4/5
Feb. 24, 2010
This is way harder than it used to be O_o
Feb. 22, 2010
Boomshine meets Pandemic. Golden.
May. 13, 2009
Level 6 is bugged and wont let me complete it.
Apr. 26, 2009
Ambitious, stylish, innovative and very very flawed.
Apr. 25, 2009
A is a really bad default choice for attack. Spamming for quick time events with your pinky is really annoying.
Mar. 18, 2009
It was a great moment when I realized that this was Orpheus/Eurydice.
Feb. 05, 2009
One of the problems I always have with these sorts of 'contraption' games is that there is some amount of luck involved: plans that aren't really thought out at all can manage to work. Not with this game. Every solution is completely deliberate and thus extremely satisfying. Reminds me very much of Braid in that regard. The music is amazing.
Oct. 28, 2008
It automatically opened a tab to mofunzone and I died. 1/5
Sep. 09, 2008
The only "challenge" involved in the challenge mode is maintaining interest long enough that you eventually get a hand where your opponent doesn't auto win.
Sep. 01, 2008
I had a signaler and an officer, I clicked Air Superiority and then got blown to smithereens because nothing happened.
Aug. 28, 2008
I don't know if this is intended, but if you discard a card for sanity you don't take Taint damage that turn.
Aug. 06, 2008
I wish there was a way to know what the rewards are before picking them, or a way to change which ones you picked. A lot of the descriptions are very verbose and show that you put a lot of effort into them, which is good. However, sometimes that makes it a pain to figure something out. For example, on the rewards I would give a brief explanation of what it is and then go into detail.
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