Comentários de BaggerX

Comentários e avaliações de jogos

Battalion: Nemesis

Feb. 10, 2012

7

Good game, but it REALLY needs an "undo last move" button, or at least a "confirm move" dialog. One slightly wrong twitch or click can really screw everything up.

Demonrift TD

Feb. 09, 2012

4

Couple more things... I also agree that we should have some kind of start button. We should also see the paths that air enemies will take. Why make us go through a map once just to figure out where the air enemies will come from? Also, you should give us the option to always display health bars over all units on the map. I want to know if I need to drop a Knight down to stop that one guy that got through, or if my archer can take him out. Right now you can't tell until he starts getting hit.

Demonrift TD

Feb. 09, 2012

0

Ok, the game has potential, but there are several issues that really need to be addressed. Right now it's too much of a grindfest to really be enjoyable past the mid-game. I seemed to lose those random city attacks about 75% of the time, even though I had built 3 Towers. For me, random attacks like that, over which I have no control, and apparently very little influence, aside from paying a hefty ransom to prevent total loss of a resource, are just not fun. That was mostly just annoying. That brings up the point about turns. Why? What do they bring to the game? Why not just make each mission a turn if you need some kind of trigger like that? Others have brought up the problem of your units not being smart about their targeting. Really needs fixing. It's not fun to lose because your archers are too dumb to shoot at the guy closest to your base instead of the one much farther down the road.

Hack Slash Crawl

Feb. 02, 2012

0

Anyone have any idea why the Titles that I had unlocked are now locked again? I'm logged in with the same account. I had closed the window on my previous game and now I'm starting a new game, but all the Titles are locked again. Seems kind of pointless to play further now.