Protector IV.V
autor undefined
Protector IV.V
Tagi dla Protector IV.V
Opis
The follow up expansion to Protector IV brings with it a whole host of new content. Featuring 7 new storyline campaigns and several individual storyline quests, Protector IV.V has chest loads of exciting new quests.
Jak grać
Use the mouse to navigate menus. During levels hold Shift to place multiple units and press space to cancel placement.
Aktualizacje dewelopera
1.01B – Quick hotfix for Kongregate banner under scroll close button. Sorry guys, that was dumb of me, huh?
1.01C – Quest One Down, Three to Go now starts correctly and allows progression of the Tyrian campaign.
1.01D – Minor adjustments and a teaser!
FAQ
Czym jest Protector IV.V?
Protector IV.V to strategiczna gra tower defense stworzona przez undefined i dostępna na Kongregate, z elementami RPG.
Jak grać w Protector IV.V?
W Protector IV.V rozmieszczasz różne jednostki na polu bitwy, aby bronić ścieżek przed falami wrogów, łącząc mechanikę tower defense z klasami postaci i umiejętnościami.
Jakie systemy progresji są w Protector IV.V?
Protector IV.V oferuje system poziomowania jednostek, ulepszanie ekwipunku oraz drzewka umiejętności pozwalające dostosować zdolności i efektywność jednostek.
Czy Protector IV.V wyróżnia się czymś na tle innych gier tower defense?
Protector IV.V wyróżnia się połączeniem mechaniki tower defense i RPG, oferując wiele klas postaci, rozbudowane drzewka umiejętności oraz kampanię opartą na fabule.
Na jakich platformach można zagrać w Protector IV.V?
Protector IV.V to gra przeglądarkowa zaprojektowana do rozgrywki online na platformach takich jak Kongregate z obsługą Flash.
Komentarze
Caulaincourt
Apr. 11, 2011
All the flags on the map can be very chaotic. It would be nice if you could toggle ON/OFF certain types of quests like normal/storyline, complete/incomplete, different factions and levels with 5, 10, 15, 20, 25 or 30 waves
Timmeh7o7
Apr. 26, 2011
It'd be fantastic if, at the very least, there was a "Filter completed quests" button. I've already beaten the map, I don't care to go back to it for now. I don't need three dozen extra flags on my map right now. It gets REALLY cluttered.
Tumael
Apr. 11, 2011
Big fan of undefined games, but they all lack proper inventory organization. This is a feature that is badly needed when your inventory starts to expand dramatically.
Jantonaitis
Apr. 13, 2011
Here is what each selection does when creating a character: 1) Background Merchant = +1 merchantile Squire = +1 leadership Street Urchin = +1 looting Bard = +1 charm Student = +1 wisdom Forest Dweller + 1 tactics 2) Personal Ideal Sneaky get away = +5 theiving check Protect innocent = +1 life Revenge and Ill do it... = faster faction gains Good Book = +5% quest XP Me Strong... = +1 melee dmg 3) Combat Skill Swordplay = +1 swordplay Spell Slinger = +1 magic use Archery = +1 ranged 4) Reason for Journey Explore new Markets = +1 merchantile Riches = +1 looting Power = +1 tactics Helping others = +1 leadership Destroy Evil = +1 charm Knowledge = +1 wisdom 5) Element The choice gives +1 to corresponding element skill Enjoy and hope this info helps everyone :)
Scherazade
Apr. 08, 2011
Just a short comment: Could you please add a 4x speed button?