Space Factory
autor thepodge
Space Factory
Tagi dla Space Factory
Opis
Przejmij kontrolę nad Kosmiczną Fabryką swojego wujka i zamień ją w sukces. Odkrywaj szalone, pozaziemskie surowce i produkuj zwariowane produkty na hali fabrycznej. Zatrudniaj i zwalniaj pracowników, ulepszaj i kupuj maszyny oraz powierzchnię magazynową, handluj z kosmitami i nie tylko. Czy uda ci się odkryć wszystkie produkty, zanim wujek cię zje? Gra łączy elementy Doodle God z zarządzaniem czasem i handlem. Łącz produkty z maszynami, aby tworzyć bardziej egzotyczne i wartościowe przedmioty, które potem możesz sprzedać, by ulepszać fabrykę i zatrudniać więcej pracowników. Uważaj na Kosmicznych Bandytów!
Komentarze
Scutus
Jan. 12, 2012
It may be chaotic yet I still love it - great concept, awesome replay value...Please make a second part, maybe with the option to decrease the gamespeed and better overview in the production-window.
nickterooze
Jul. 04, 2013
Can you make a setting where the game automatically buys your supplies so you don't have to go back and forth? Also, can you allow more space to buy more machines? Please do so more of us can even have a chance at not being eaten.
JINius
Dec. 05, 2011
i really want unlimited weeks
Thomas08536
Dec. 04, 2011
In the recipes screen, could you make it so we see more than two per row, so we don't have to scroll so far?
nutshell
Dec. 04, 2011
Its fairly complicated, but i managed to finish all the quests in 50 weeks (barely). Would like a bit more cleanliness, since it seems like alot of things squished into a small space. I didn't really understand how every aspect of the game worked until the end of 100 weeks, and there were waaaay to many things you could make in such a short time. Maybe if there was a "Story Mode" like beginning where you had to make the lower level stuff and gradually took you to this full mode, it was alot to swallow at a low level, especially since you could only buy X amount of buildings every so often i didnt even know when those occurred. I'd like to see some other modes put in to teach the players each aspect of the game. Managing everything at once was just too difficult. 4/5 Fun concept, could use some simplification