Rhythos! Arcade BETA

Rhythos! Arcade BETA

autor terra0nova
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Rhythos! Arcade BETA

Ocena:
3.1
Data wydania: May 02, 2013
Ostatnia aktualizacja: May 03, 2013
Twórca: terra0nova

Tagi dla Rhythos! Arcade BETA

Opis

Staw czoła 15 unikalnym przeciwnikom w tej turowej grze RPG, łączącej najlepsze elementy gier rytmicznych i bijatyk. Naciśnięcie *Escape* to jedyny sposób na zamknięcie sklepu i menu osiągnięć. Różne typy broni mają różne mocne i słabe strony. Włócznie zadają najwięcej obrażeń, ale mają najdłuższy czas odnowienia! Więcej o mechanice walki, broniach i zaklęciach przeczytasz w instrukcji: "http://fancyfishgames.com/rhythos/":http://fancyfishgames.com/rhythos/. To moja kwietniowa gra w ramach One Game A Month, choć nad podstawami pracowałem już w marcu. Chcę kiedyś stworzyć pełne RPG z tym silnikiem walki, ale na razie sprawdź i daj znać, co myślisz!

Jak grać

*Strzałka w lewo* – Atak bronią. *Strzałka w prawo* – Rzucenie zaklęcia (jeśli masz wystarczająco many). *Strzałka w górę* – Unik na krótki czas. *Strzałka w dół* – Obrona na dłuższy czas. Kosztuje 750 many. *Enter* – Wybierz. *Escape* – Anuluj/Zamknij/Pauza.

Komentarze

0/1000
xsploit avatar

xsploit

May. 03, 2013

2
0

fun game, the 'get ready, get set fight' thing takes too long, seems like im waiting like 10 seconds for it to start, thats too long. umm i dont understand why there is a level 31 cap? surely you should be able to level indefinetly, enemies are cool but i think we need more weapons and a clear up of the shop screen, 3/5 for now

terra0nova
terra0nova Deweloper

Yeah, I definitely want to expand on content, enemies, weapons, and out of battle gameplay and turn this system into a full RPG. It will take time, but it'll be worth it - I already have a lot of great feedback and suggestions for improvements. As for the level cap, at level 31, you've learned all of the spells and are more than powerful enough to defeat all of the enemies, so I capped it there, as it seemed silly to go higher, but once I add more content, higher levels are definitely a possibility!

xsploit avatar

xsploit

May. 03, 2013

2
0

hmm, how did anyone beat the shaman?

terra0nova
terra0nova Deweloper

According to the highscores list, 12 people (including me) did. The Shaman has one pattern the entire battle: Cast, Idle, Cast, Attack. Hit down to defend when he casts his spell (just after it says "spell incoming"). If perfectly timed, the flame spell will deal 0 damage (and if well timed, it will only deal a few hundred damage). Attack and spellcast while he idles and attacks (his normal attack is pretty weak, don't bother blocking it). That should beat him!

Pytinka avatar

Pytinka

May. 03, 2013

1
0

Really nice game!

dalegionaire avatar

dalegionaire

Jun. 23, 2013

1
0

Removal of lvl cap and new game+ would be nice.
Maybe some custom stats or talents just so you customize a bit more.
Nice beta so far.

JoshuaL207 avatar

JoshuaL207

May. 06, 2013

1
0

After finishing this, I honestly do enjoy it, it has an engaging combat system.

But in all total honesty? That is mainly what it feels to be, a demo of an excellent combat system. If you ever released a version of this with more of an RPG feel to it (Adventure mode, and stat points, or something different to happen during a level up other than the occasional spell unlock.) I would honestly pay good money for it. It doesn't do much, but what it does, it does beautifully, at that I am looking forward to the premise of the story, simply going from what the last boss said anyway.

Good work, I am looking forward to future releases, and if more time sinks were implemented, as well as more features, I could easily see this as a well selling Indie game, without a doubt.

terra0nova
terra0nova Deweloper

Thanks a lot! That's definitely where I'm heading, and with all the feedback from the arcade BETA, I'll have a much better combat system to go along with my RPG elements! I hope you'll enjoy the full version when I release it!