Freedom Tower 2

Freedom Tower 2

autor swartag
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Freedom Tower 2

Ocena:
3.1
Data wydania: February 18, 2014
Ostatnia aktualizacja: February 18, 2014
Twórca: swartag

Tagi dla Freedom Tower 2

Opis

Druga część Freedom Tower – The Invasion z 6 nowymi światami, różnymi broniami, sojuszniczymi oddziałami, potężnymi bossami i wieloma innymi nowościami. Nasza planeta znów jest zagrożona. Ludzkie siły zbrojne powróciły. Przez ostatnie 100 lat studiowali naszą technologię i teraz są tak silni jak my. Walcz przez 6 różnych światów, dowódź sojuszniczymi oddziałami wyposażonymi w potężne lasery i niszczycielskie promienie, ulepszaj broń, odblokuj miny elektryczne i rakiety samonaprowadzające i niszcz wszystko na swojej drodze. Nowi wrogowie, nowe bronie, 4 nowych bossów i wiele dodatków sprawiają, że Freedom Tower 2 to epicka bitwa o obronę naszej ojczyzny.

Jak grać

- Celowanie/strzał: mysz. - P: pauza.

Komentarze

0/1000
Suuljin avatar

Suuljin

Feb. 18, 2014

51
1

The limited view combined with enemies that can spontanously spawn at any point on the map and slow/sluggish turret movement make 2 sided maps an exercise in patience/ memorizing where enemies will appear. There should be a way to zoom out or better yet a minimap.

lakawak avatar

lakawak

Feb. 18, 2014

17
1

I don't mind having the enemies coming at me from both sides...but if you are, then don't have the game zoomed in so ridiculously close that I can't see EITHER side until they are so close to me that they have already started shooting at me.

Kiritsukeru avatar

Kiritsukeru

Feb. 18, 2014

46
6

if you're going to have a game in which your rating on a level is the amount of damage you have taken/not taken, then it probably would make sense if you DIDN'T have enemies that appear right next to you and instantly attack, because there's no avoiding that, you simply do not have a chance NOR do MOST of your weapons *admittedly, I haven't played the entire way through, but the first two weapons certainly don't cut it, even upgraded* don't kill them quick enough to make a difference, even if you did react fast enough to them. Further, you have no way to increase the rate at which your gun cools down, even though enemies increase in number and frequency of waves, despite the weakish main weapons, meaning you're GOING to let some enemies through. AND there's the fact that the bottom half of at least the upper maps is COVERED and only about a second or so before they can fire on you is when you can hit them. Poor design.

blodia avatar

blodia

Feb. 18, 2014

64
12

rated 1 for fake accounts praising your game, looking through each of the profiles reveal they only play and comment on your games.

*waits for thumbs down from fake accounts*

a_waste_of_time avatar

a_waste_of_time

Feb. 18, 2014

36
7

Developer pads his comments and ratings via fake accounts (see blodia's comment). I suggest everyone reports this activity to Kongregate support. This isn't a bad game, but it's nothing spectacular. It would be a 3/5, but only earns a 1/5 due to shady developer antics.