Quick Tower Defence

Quick Tower Defence

autor sphinx27
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Quick Tower Defence

Ocena:
3.3
Data wydania: February 20, 2017
Ostatnia aktualizacja: March 07, 2017
Twórca: sphinx27

Tagi dla Quick Tower Defence

Opis

Quick Tower Defence to gra typu Tower Defence, w której wybierasz kolory, ulepszenia i talenty dla swoich wież, by bronić się przed falami wrogów. Cechy gry: - 16 map do rozegrania! - Regulowany poziom trudności! - 45 różnych ulepszeń do kupienia! - 4 unikalne wieże z 12 możliwymi umiejętnościami! - 7 poziomów talentów do odblokowania, łącznie 26 różnych talentów! - Edytor map pozwala tworzyć i grać na własnych mapach!

Jak grać

Kliknij płytki, aby budować na nich wieże. Kliknij wieżę, aby zobaczyć jej status i ulepszyć ją (po odblokowaniu). Włącz/wyłącz paski zdrowia i obrażenia w Ustawieniach, klikając ikonę trybików.

Aktualizacje dewelopera

Mar 3, 2017 11:37am

Big Map Update!

- 4 New Maps (Painterly Woods, Faded Road, Iced In, and Danger Zone)
- 30 New Map Tiles for use in the Editor
- Custom Maps now generate an image when they save (instead of a ‘?’)
- Wave count now scales with level in custom maps
- Ranked Upgrades now show their rank on their icon

- The game now quadruple saves using 2 different saving methods and backups for each. This should hopefully fix issues with saving.

FAQ

Czym jest Quick Tower Defence?

Quick Tower Defence to przeglądarkowa gra typu tower defense stworzona przez sphinx27, dostępna na Kongregate.

Jak grać w Quick Tower Defence?

W Quick Tower Defence rozmieszczasz wieże na planszy, aby powstrzymać fale wrogów przed dotarciem do końca ścieżki.

Kto stworzył Quick Tower Defence?

Quick Tower Defence zostało stworzone przez sphinx27.

Jakie są główne cechy Quick Tower Defence?

Quick Tower Defence oferuje proste mechaniki rozmieszczania wież, rosnącą trudność fal oraz różne typy wież do obrony przed wrogami.

Jaki system progresji wykorzystuje Quick Tower Defence?

Quick Tower Defence opiera się na progresji falowej, gdzie gracze starają się przetrwać jak najwięcej fal wrogów, ulepszając i strategicznie rozmieszczając wieże.

Komentarze

0/1000
KuraiKiller avatar

KuraiKiller

Mar. 26, 2017

9
0

The extra range from the range boost upgrade for towers does not seem to actually change the range, despite it graphically showing, the towers do not shoot for the new range.

Bananamama avatar

Bananamama

Feb. 27, 2017

7
0

nice, first game in a while to leverage companions decently ;)

sphinx27
sphinx27 Deweloper

Thanks! I wish I would see them used more in other games.

Milaniona avatar

Milaniona

Feb. 25, 2017

2
0

Personallu I like this game, but I can understand why it have only 3 stars (super low).

Color system is not explained! Even with your comment: "Your towers do more damage to enemies that have a similar color.".

And second - map editor in current state is a useless thing. After playing game more than 4h I still can't figure out why monsters stay in entrance and don't move.

sphinx27
sphinx27 Deweloper

Thanks! All the colors are represented in the RGB(Red, Green, Blue) color model. All colors are formed in this model by adding specific amounts of these colors(how light works). Example: Magenta, is a mix of 100% red, 0% green and 100% blue light. Say you built a Magenta tower and there is a Pink enemy. Pink is 100% red, 0% green and 50% blue light. You get full damage from the red and green since they match exactly. The blue is 50% off though. Each gives 33% damage, so the damage is 33% from red + 33% from green + ~16.5% from blue. So you can expect the Tower to do ~82.5% damage. This is too much math to do to decide which color tower you want to build. The % value shown when you select a color is the game's best guess at how much damage it will do on average for that game. Picking the color with the highest value here is usually best. Secondly, I put up a small tutorial on how to use the map editor on Youtube, https://www.youtube.com/watch?v=n6jJJypJQVo

Bananamama avatar

Bananamama

Feb. 25, 2017

2
0

some remarks. is it better for me to have 100% or 0% red when facing red enemies? if 100% then white towers seem superior. I am also not such a big fan of a pop up menu for tower building. It covers too much space and i dont know whats going on behind. Could be some crazy stuff that i'm missing

sphinx27
sphinx27 Deweloper

Thanks for the feedback! It is better to have 100% red when facing red enemies. However red has 0% blue and 0% green, while white has 100% blue and 100% green. So white is actually only good on the red component, making it not very good against red enemies. Basically you get the best damage when you match the red, green and blue of the tower with the red, green and blue of the enemy. I also don't like the popup menu and I have been considering just putting a panel on the left or right side of the screen because it is hard to see the crazy stuff. I'll have to test and see if it would make the map area too small though.

frapsy avatar

frapsy

Mar. 03, 2017

2
0

Very nice concept, i enjoyed it. Also, i enjoy when dev take time to answer the player
One little improvement you can do is to show the number of level for each upgrade directly on the corner of each upgrade.
I have to click on each upgrade to see wich level i'm

sphinx27
sphinx27 Deweloper

Thanks! I just posted a new update that shows the rank icon in the corner of the upgrade.