Steel and Claw

Steel and Claw

autor soothca
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Steel and Claw

Ocena:
3.6
Data wydania: April 19, 2023
Ostatnia aktualizacja: April 19, 2023
Twórca: soothca

Tagi dla Steel and Claw

Opis

Steel and Claw to ekscytująca, wieloosobowa gra typu deckbuilder roguelike dungeon crawler, która rzuca ci wyzwanie eksploracji leśnego lochu i sprawdzenia swoich granic. Możesz wybrać własną ścieżkę, by pokonać niebezpieczeństwa lochu. Zagraj solo, stawiając czoła głębinom w pojedynkę, lub połącz siły z innymi, tworząc potężną drużynę. Jak daleko uda ci się dotrzeć w lochu? Wyrusz na epicką przygodę w Steel and Claw i przekonaj się!

Jak grać

Pokonaj grę, przemierzając las i pokonując lub unikając wędrujących grup wrogów. Dotrzyj do lochów i pokonaj je. Współpracuj z innymi, aby oczyścić wszystkie 4 nieumarłe lochy i zwyciężyć na mapie. Przechodź przez kolejne pomieszczenia lochu, klikając na połączone pokoje. Elitarne pokoje to trudniejsze walki, ale oferują lepsze nagrody. Poziom trudności rośnie wraz z głębokością lochu i liczbą graczy w pokoju. Pokoje mają także "ciemność": za każdym razem, gdy pokój zostanie pokonany i nagroda zabrana, ciemność rośnie, utrudniając grę. Pokonanie pokoju bez brania nagrody resetuje ciemność. Śmierć gracza także resetuje ciemność... Ale nikt tego nie chce! Podczas walki: przeciągaj karty na wrogów, siebie lub znajomych, aby wykonać wskazaną akcję. Karty pokazują koszt energii i typ karty: Atak, Obrona, Wzmocnienie lub Osłabienie, a także opis działania. Gdy skończy ci się energia (wskazana w prawym dolnym rogu) lub karty, zakończ turę. Rozpoczynając kolejną turę, dobierasz karty z talii.

Aktualizacje dewelopera

May 4, 2023 7:16am

Started a new dungeon

Bugs
Targeting issue should now be resolved!

Balance
Follow Up Strike now has a cost but does more base damage.
Greater Sacrificial Cleave cost increased but does more base damage.
AP and DP training capped at 2
Poisoned Fumes and Deadly Poisoned Fumes have been buffed.
Increasing Strike and Greater Increasing Strike have been buffed.
Fortitude buffed to match description.
Quick Enrage reduced from 50% to 25%

Toads and Turtles Buffed
Room scaling changed at 60, 80, 100, 120

Dungeons can potentially generate wider at deeper levels (careful pathfinding has the chance to avoid dangerous paths)

Komentarze

0/1000
DeviousRogue avatar

DeviousRogue

May. 07, 2023

12
1

I thought Kong was dead and only checked it on a whim, and I was awestruck by this. People are still making great games on Kong!!! Despite the black and white figures on coloured graphics looking a bit odd, I gave it a shot. Very surprised and very impressed. As Caton says, this game has big potential. The multiplayer component is very unique. It's weirdly imbalanced, since a team of 4 coordinated friends will steamroll through, whereas a solo player will have a much more difficult time progressing, but... I don't dislike it, weirdly enough. If the game gets traction, you could have a "solo mode", and of course, if there are too many players, you'll need multiple instances anyway, but I like the novelty. The game does get a bit repetitive though. I reached level 94 with another player and gameplay felt very samey, but I understand that the game is still very early in development, so more content is coming. Keep up the good work!

soothca
soothca Deweloper

Thanks DeviousRogue. See you in-game :)

catonpillow avatar

catonpillow

Apr. 20, 2023

9
1

The game has big potential. It needs some extra balancing though. For example, I was killed by an Elite spider which was webbing me twice per turn till a point where I didn't draw any cards per turn which rendered me completely defenseless to his attacks. Other than the balancing I don't see any other major flaws for the game, combats are intriguing, drawings are nice, upgrade system is great. 4 out of 5 from me on this one.

soothca
soothca Deweloper

Thanks very much for the feedback! I too have been an unfortunate victim of the spider web debuff. It used to be a big problem (the spider web debuff card could be re-used and they were applying it over and over.) Now I've left them with two in their inventory and they expire on first use. But I could still see it being a problem if you get unlucky. (It happened to me the other night with multiple spiders at a time, but I was ready for it) I'll knock it down to one. Still an interesting mechanic and it will provide some pain without being not-fun. This change will be applied in the next lull in server traffic :)

kratosofthe01 avatar

kratosofthe01

Jun. 13, 2023

3
0

Amazing game, have you thought about publishing it on steam?

soothca
soothca Deweloper

Glad you like it :)

iliescu avatar

iliescu

Oct. 01, 2023

3
0

Lovable mice..like the Redwall series.

Garet28 avatar

Garet28

May. 01, 2023

7
1

This game def need acknowledgment and badges!! Good job!