An Amazing Soul
autor kygron1
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An Amazing Soul
Tagi dla An Amazing Soul
Opis
Upgrade your skills while collecting artifacts. Solve the mystery of their shapes.
Jak grać
Mouse for everything. Hover over skills to see what they do over time and buttons to see what they do now. Ascend with artifacts whenever possible. Ascend without when the game is going too slow.
Aktualizacje dewelopera
I think I actually fixed the “stuck” bug this time, thanks to a commenter. You guys were overloading progress and then multi-clicking “Comprehend” faster than the game updates. (you’re going to be disappointed with one of the artifacts…)
Please comment below or on discord what you think of the use of (external) auto-clickers. In future games, should I limit clicks or let people “cheat” and get away with it? Should I avoid requiring lots of clicks? anything else you want me to know?
FAQ
Czym jest An Amazing Soul?
An Amazing Soul to incrementalna gra idle stworzona przez kygron, w której kontrolujesz duszę zbierającą energię, by zwiększyć swoją moc.
Jak grać w An Amazing Soul?
W An Amazing Soul klikasz lub automatyzujesz generowanie energii, by rozwijać duszę, odblokowywać ulepszenia i osiągać kolejne etapy progresji.
Jakie są główne systemy progresji w An Amazing Soul?
Gra oferuje incrementalne ulepszenia, produkcję energii i awansowanie na kolejne etapy jako główne systemy progresji.
Czy An Amazing Soul oferuje postęp offline?
Tak, An Amazing Soul obsługuje postęp offline, więc zdobywasz zasoby nawet, gdy nie grasz aktywnie.
Na jakiej platformie można zagrać w An Amazing Soul?
An Amazing Soul jest dostępne za darmo jako gra przeglądarkowa na Kongregate.
Komentarze
FlatDragon
Jun. 04, 2020
Ah, there was one other minor annoyance - Tooltips get in the way of clicking sometimes. Have to drag the cursor off the button before moving down to the next button. Very minor gripe, but still annoys me to some extent. xD
bluebowls
Jun. 01, 2020
Straight clicker game, nothing idle about this.
The game goes fastest if you click a lot, but its easier if you click a little and wait a lot. This is more true later in the game. I want to support both styles of play. But I'm glad you like clicking, you can try my other games that are far less idle than this one.
AingeruJ
Jun. 04, 2020
Please, what are exctly the diffrences of "Comprehend", "Trasscend" and "Ascend"?
And between "Knowledge" and "Wisdom"?
Multiplier = (Knowledge + earned) * Wisdom; Wisdom is never reset, Knowledge increases slowly until reset with Ascend. The rest is the mid-game mystery.
Rythmyo
Jun. 21, 2020
i use the transcend button when ever possible, but it seems you need a certain code and there is absolutly no indicator ingame. not good game design
termt
Jun. 06, 2020
"Should I avoid requiring lots of clicks?" Yes. Dear god, yes. Preventing auto-clickers? Currently my mouse being able to click by itself just barely makes this game tolerable.
Thanks for the feedback. So many games require this many clicks that I'm used to it and even tested entirely without an autoclicker. Feel free to use one, but I balanced the game based on 100 clicks being a minor challenge. An OP autoclicker can drown out the need for skill management, which should change over time.