Game.Init()
autor keybol
Game.Init()
Tagi dla Game.Init()
Opis
Stworzyłeś coś, co cierpiało zbyt długo. Spróbuj znaleźć rozwiązanie w tej wyjątkowej platformówce. Klimatyczna gra platformowa z podwójnym skokiem dzięki światłu. Meta-opowieść o programiście i jego dziele, z zaskakującymi 2 zakończeniami. Jak grać:. Klawisze W,A,S,D do ruchu, myszka do interakcji
Jak grać
WASD lub strzałki
Aktualizacje dewelopera
- added spacebar hotkey upon beating a level
- bigger hitbox for lights
- added Kong API for highscore, star, and level
FAQ
Czym jest Game Init?
Game Init to gra idle typu clicker stworzona przez Keybol, w której nieustannie generujesz zasoby i rozwijasz się dzięki automatyzacji.
Jak grać w Game Init?
W Game Init zaczynasz od klikania, aby zdobywać punkty, a następnie odblokowujesz automatyczne systemy, które z czasem zwiększają twój wynik.
Jakie systemy progresji są w Game Init?
Game Init posiada system ulepszeń, w którym możesz wydawać zgromadzone zasoby na poprawę jednostek generujących oraz odblokowywanie nowych funkcji.
Czy Game Init obsługuje postęp offline?
Game Init obsługuje postęp offline, pozwalając jednostkom generującym zasoby pracować nawet wtedy, gdy nie grasz aktywnie.
Na jakich platformach można zagrać w Game Init?
Game Init to przeglądarkowa gra idle dostępna online na platformie Kongregate.
Komentarze
sokob4n
Jun. 17, 2015
game.replaceClickWithKey(WK_SPACEBAR);
//do it today! //I just did it!
BomberMan198
Jun. 17, 2015
The project is veeeeery good, but maybe the game itself is small. I mean, 26 levels, but some of them are short and story-less. I'm waiting for a sequel, where the Programmer gets better and gives life to the AI again and makes him so powerful through that it will become a Programmer itself.
Still, very nice game, I'm waiting for an eventual sequel!
thank you! i'm surprise with the reception as well, I really like the idea I came up for this. I will expand on this soon.
lolgast
Jun. 17, 2015
Very nice game. Just a few small complaints: Sometimes I jumped when I thought I touched a light, but apparently I was *just* above it, which was a bit annoying sometimes. Also, when dieing/restarting, the moving lights were reset, but the rotating spikes/razors were not, which can be quite annoying (23, I'm looking at you). Other than that, great game, story was fun (especially as a programmer).
hehe cool, you're a programmer too. I will restart the moving and rotating obstacles also
RainbowRhyme
Jun. 15, 2015
Not bad at all, Keybol! I like the idea, pretty good controls and just the right level of difficulty, in my opinion. Though I'm only up to level 18 at the moment so things might get a bit more severe yet. I'm missing a few stars so I can't get beyond level 20 for now, but I might come back and try for the full 60 later to open up the debug levels. Could you allow for players to press space to start the next level at the level end screen? This seems standard on most games these days and it's conspicuous by its absence. Also, having to click on the screen to advance text gets a bit annoying, could you also have space work as well? The story feels a bit superfluous though. All in all: 4/5
thanks! you're correct, I thought I inluded a spacebar hotkey, I'll update the game
Tecnoturc
Jun. 17, 2015
Nice controls except I wish for spacebar to move through dialogue. I like the programmer-type dialogue with the character but this type of game isn't too original. Some of the puzzles seem luck-based. Decent music. Rating 3/5
just added spacebar for skipping dialogue and going to next level